Space Engineers

Space Engineers

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Mad cars
   
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Type: World
File Size
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1.588 MB
16 Oct, 2015 @ 7:59am
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Mad cars

Description
(UESC) Contest n°19 - LAV & APC (Ground Vehicles)

LAV Requirements (Mad 1)
Small blocks (1000 max) Must have wheels, 2 seat (4 max), one turret
Must be able to operate on artificial and natural gravity.
Can have static weapons for pilot to use.

Mad 1 is air presurized, have 1 rocket launcher on rotor with a camera, 2 gatlin gun , 8 little container, and LCD screen (speed, ammo , etc...)

APC Requirements (Mad 2)
small blocks (2000 max) Must have wheels, 10 seat (Driver + Gunner + 8 Passengers), two turret
Must be able to operate on artificial and natural gravity.
Must be able to walk into the rear passenger compartment.
Can have static weapons for pilot to use.

Mad 2 is air presurized, have 2 gatlin gun , 8 little container, and LCD screen (speed, ammo, etc...)

Cars are only vanilla
The map is a modified's "SWOlf3y Blood Gultch Suspension Testing map" based off the Blood Gultch map by Ravric. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=533793046
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=504653945
thx to them :)

Have fun :)
25 Comments
EtanchMouMout  [author] 7 Nov, 2015 @ 9:01am 
Yes I have see it, there are very nice and look very interresting for "bicycle machine" :)
Lynnuxx 7 Nov, 2015 @ 8:24am 
Sektan has made wheels which are interesting for motorcycles: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=545620193
I tried to mount them onto these creations here but they are currently only 3x3 and maybe a bit bugged, too.
EtanchMouMout  [author] 26 Oct, 2015 @ 4:11am 
thx Whiplash141
sure it's not very comfortable for passenger ! ;)
Whiplash141 25 Oct, 2015 @ 10:43pm 
These vehicles are abolutely fantastic! I was astonished with how you were able to fit so many seats in the troop carrier variant. Very neat builds :)
Cmdr. DoomForge™ 23 Oct, 2015 @ 9:50am 
Ok. I am still learning to build these so I also will welcome any tips that might aid in making them easier to drive.
EtanchMouMout  [author] 23 Oct, 2015 @ 9:47am 
sorry , I have a very low internet flow and I can t download it :(
I will try later :)
Cmdr. DoomForge™ 23 Oct, 2015 @ 9:45am 
I hope you like it. I know I did ever since I finished building it. I do not know if I got it very accurate or not, but I am still fairly happy with how it turned out. We really, really need additional ground vehicle block and feature support added to the game. I want to be able to use other seats in open vehicles to fire personal character weapons from :)
EtanchMouMout  [author] 23 Oct, 2015 @ 9:12am 
I have subcribe and I will test it ;)
Cmdr. DoomForge™ 23 Oct, 2015 @ 8:48am 
Cool. Maybe I should take a closer look at some of these then for better setting references? And no, I did not really find the solution yet. I just went and built another vehicle. I still have it in a test world here where I was working out the gun fire control script when I tried to make it work on my vehicle. It was modded a lot so I could get the design I wanted though. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=539822018

I am still trying to decide which one to build next as I eventually want to build all the UNSC vehicles, both ground and air
EtanchMouMout  [author] 23 Oct, 2015 @ 8:30am 
You found a solution for the control of the single-wheel? :)
During my tests I have noticed is that more traction force was low, and also the "adherence", better the vehicle behaves when cornering.
In the project "Mad Car" I put everything thoroughly to be able to climb the hill !