Take On Mars

Take On Mars

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New Eden Lyot Valley
   
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Item Type: Addon
Dependencies: Standard
File Size
Posted
Updated
85.858 MB
17 Oct, 2015 @ 7:11am
1 Feb, 2022 @ 9:10pm
10 Change Notes ( view )

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New Eden Lyot Valley

In 1 collection by Saint Anthony
Take on Eden
5 items
Description
**Please READ before you subscribe! This is an entirely NEW map for TKOM.**

1. This map is a WIP and should be considered alpha. It has some known issues.

2. It's purpose is to show what can be done by reusing current resources. (It IS based off of Lyot Crater)

3. It has no map (Uses Lyot Crater, its mostly accurate).

4. It currently has no rocks or trees. (It will eventually).
** As of 2/1/2022 rocks, shrubs and trees have been added. **

5. You should NOT have this or any other mod of mine enabled unless it is currently being used. Having it or others of my mods enabled on maps they aren't designed for can cause the game to crash. (ie Ice Resource wouldn't work here). (Most mods should work fine though, like De-blurred NV and KNG Lights.)

6. The current skybox in use is Terran, but I hope to include a custom skybox once TKOM officially supports it. (11/24/2015) ** As of 2/1/2022 a new alien skybox has been added. **

7. This map is still VERY playable or I wouldn't have released it in its current state. It comes with two custom scenarios. They should be one of the last ones in the list. (11/13/2015 Reworked scenario and added an Alt)

** As of 2/1/2022 NEW EDEN is now a dependency. **

In an effort to make New Eden a little more challenging, the weather has been modified. It will now cause slight damage over time if you are exposed to the elements during severe weather. (Not in a building or atmosphered vehicle) Also, strong sudden gusts of wind are capable of sending you flying if you are not careful. (Crouch-walking and sticking to the valleys between hills is recommended during times of severe weather.)

Please let me know if you noticed anything I forgot to mention and enjoy!

Please click the "thumbs up" if you enjoy and check back from time to time, I will be continuing to improve this map.

Special thanks to Thorn for helping beta test the map and Dram for patiently answering my many questions. :)

Thank you. - Saint Anthony
20 Comments
R.4.V.3.N 4 Feb, 2022 @ 1:54pm 
Ah nice! Well time to play this again. heck
Saint Anthony  [author] 4 Feb, 2022 @ 1:35pm 
@Professional Retard 6.9, :selike: At this point, it is more or less finished. I've also updated most all of my mods to work with the newest patch as well.
R.4.V.3.N 4 Feb, 2022 @ 11:14am 
Oh Snap, an update out of nowhere O.o. Glad this isn't DOA
LegendPhantom 17 Mar, 2018 @ 3:11am 
Always night on this map
Saint Anthony  [author] 15 Jan, 2017 @ 12:01am 
No.It's not technically a TC. No content has been added this is technically stock TKOM textures and files rearranged.
Koda 14 Jan, 2017 @ 6:23pm 
When you finaly update all of the mods... do you plan on moving the mod to the total conversion tag?
Saint Anthony  [author] 13 Jan, 2017 @ 9:44pm 
I'm waiting for 1.0 Official Release. After that, the game is considered finished. Although, more will likely be added to the game after 1.0 the patches will be much less frequent and nothing game changing or code breaking should be added. This means mods won't have to be updated as frequently, if ever and the game is much more stable at that point (hopefully).
Koda 13 Jan, 2017 @ 7:31pm 
So...... Since Tkom Is now out of beta(i think) are you able to update the mod?
Koda 9 Dec, 2016 @ 12:24pm 
I currently cant because i cant load my game due to a glitch with the core game. what when I fix the game I will try that :)
Saint Anthony  [author] 9 Dec, 2016 @ 4:07am 
Not dead, just on hold. I'm waiting for TKOM to leave the beta stage, before I update my mods again. RL had gotten in the way and the game was updating more frequently than I could keep my mods up to date. Most of my mods still work, but with text related isssues. Sounds like this one has more serious problems. It's likely all of my map related mods are in the same state at the moment. Again, all of my mods will be updated to function properly with TKOM once it leaves beta. Which, should be very soon if I'm not mistaken. :) You can try to see if it works in dev mode. Also, to ensure you don't have a mod conflict try loading this as your only mod and see if it works.