Take On Mars

Take On Mars

New Eden Lyot Valley
20 Comments
R.4.V.3.N 4 Feb, 2022 @ 1:54pm 
Ah nice! Well time to play this again. heck
Saint Anthony  [author] 4 Feb, 2022 @ 1:35pm 
@Professional Retard 6.9, :selike: At this point, it is more or less finished. I've also updated most all of my mods to work with the newest patch as well.
R.4.V.3.N 4 Feb, 2022 @ 11:14am 
Oh Snap, an update out of nowhere O.o. Glad this isn't DOA
LegendPhantom 17 Mar, 2018 @ 3:11am 
Always night on this map
Saint Anthony  [author] 15 Jan, 2017 @ 12:01am 
No.It's not technically a TC. No content has been added this is technically stock TKOM textures and files rearranged.
Koda 14 Jan, 2017 @ 6:23pm 
When you finaly update all of the mods... do you plan on moving the mod to the total conversion tag?
Saint Anthony  [author] 13 Jan, 2017 @ 9:44pm 
I'm waiting for 1.0 Official Release. After that, the game is considered finished. Although, more will likely be added to the game after 1.0 the patches will be much less frequent and nothing game changing or code breaking should be added. This means mods won't have to be updated as frequently, if ever and the game is much more stable at that point (hopefully).
Koda 13 Jan, 2017 @ 7:31pm 
So...... Since Tkom Is now out of beta(i think) are you able to update the mod?
Koda 9 Dec, 2016 @ 12:24pm 
I currently cant because i cant load my game due to a glitch with the core game. what when I fix the game I will try that :)
Saint Anthony  [author] 9 Dec, 2016 @ 4:07am 
Not dead, just on hold. I'm waiting for TKOM to leave the beta stage, before I update my mods again. RL had gotten in the way and the game was updating more frequently than I could keep my mods up to date. Most of my mods still work, but with text related isssues. Sounds like this one has more serious problems. It's likely all of my map related mods are in the same state at the moment. Again, all of my mods will be updated to function properly with TKOM once it leaves beta. Which, should be very soon if I'm not mistaken. :) You can try to see if it works in dev mode. Also, to ensure you don't have a mod conflict try loading this as your only mod and see if it works.
Koda 8 Dec, 2016 @ 5:59pm 
... Is this dead?
Koda 8 Dec, 2016 @ 5:58pm 
When I loaded this up i got a desert like are for some odd reason. Do we have to use dev mode?
Koda 8 Dec, 2016 @ 5:42pm 
Maybe Victoria crater next?
Saint Anthony  [author] 20 Nov, 2015 @ 12:28pm 
@SuAet that would require creating enitrely new resources for TKOM, while I'm not opposed to doing that someday. :) We're still a little ways off. I'm still just learning how to reuse TKOM default resources in new and interesting ways. Feel free to unpack my mods and see how I did things though, that's how I learned. :)
SuAet 20 Nov, 2015 @ 12:08pm 
by the way ...it would be interesting to see something even more alienlike. Just make the grass orange or blue and the skycolor different as well ...of course with a non breathable atmosphere ;D
Saint Anthony  [author] 20 Nov, 2015 @ 10:33am 
Thanks! :) Who knows? Maybe someday we will.
SuAet 20 Nov, 2015 @ 5:08am 
it only needs some animals to hunt now XD ..nicely done
Saint Anthony  [author] 13 Nov, 2015 @ 6:00pm 
@nfuentes89, I forgot to make a text change in the scenario files. They should be good after upload. Try again, in about 15 minutes. I should be finished uploading by then. (You can always check the change notes if you aren't sure.)
thunderchicken 13 Nov, 2015 @ 3:02pm 
I dont have any other mods installed and it still crashes
Saint Anthony  [author] 11 Nov, 2015 @ 6:06pm 
I will be creating a guide shortly, showing the step by step of how to repurpose a TKOM map. Please direct questions about the "how i did this" there. Thank you.