Sid Meier's Civilization V

Sid Meier's Civilization V

2,845 ratings
Future Worlds
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File Size
Posted
Updated
26.403 MB
9 Jan, 2016 @ 9:43am
11 Mar, 2017 @ 9:26am
16 Change Notes ( view )
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Future Worlds

Description
This mod extends the Information Era of Civ V by adding near-future technologies, improvements, buildings, and units!

What's included:
31 new technologies
1 new strategic resource, Nanomaterials (please read note below)
11 new improvements
31 new units
52 new buildings
2 new UN resolutions
24 new Wonders

Compatibility:
The mod should be compatible with other mods that modify the tech tree before the Atomic era (such as the Enlightenment Era and Prehistoric Era mods), as long as Future Worlds is loaded last. It may or may not be compatible with other mods that modify the tech tree in the Atomic and Information ages, due to the way it modifies the tree and units.

For the time being, people who want to fully experience Future Worlds should probably turn off the Diplomatic and Cultural victories, as these may end the game prematurely. There are various ways to generate culture in Future Worlds that may help stave off Tourism pressure to avoid losing to Culture, but I haven't found a way to slow down the world leader votes required for the Diplomatic victory.

Important note:
Please note that Nanomaterials, while listed under the Nanomaterials tech as being revealed on the map, is not actually spawned on the map but produced by certain buildings.

Credits:
ArbogLi for several icons
TPangolin for several unit flag icons
Pouakai, Sukritact, and Janboruta for the Shanghai World Financial Centre and Tokyo Sky Tree wonders
Rorschach for his Mega Buildings Reduced
Ekmek for the Drone UAV unit
TIHON for the T800 model
Deliverator for the EE2 Future Units Kit, which gave me models for several units converted from Empire Earth 2
Premier Valle for the Crysis VTOL model
Civitar for the Mutant model
Phaedris for the model used to make the Nanohives
Kramer and Wolfdog for the Special Forces unit
Wolfdog for the Airborne Forces model
Zerver for the Battlesuit model
Vicevirtuoso for the Automaton model
Deliverator for the dinosaurs
Skajaquada for the Bio-Titan model
Nomad or What for the conversion of Deliverator's Scorpion model
labriejp for the Missile Destroyer
Danrell for the Supercarrier
The Eco-Commune, Support Node, Arcology, Biotrooper, Chimera, Crawler, and Hovertank models were converted from Beyond Earth

Note regarding updates: Users should be aware that updating the mod will most likely interfere with saved games, and thus should only be done if you're planning to start a new game!

Also, given the large size of the mod be careful not to navigate away from the mods window when downloading, as it may interrupt the download/unpacking process, meaning the mod won't show up in the mods list. If having difficulty downloading the mod, the Steam Workshop Downloader can provide a copy you can unzip yourself and add to the mods folder manually.
Popular Discussions View All (29)
5
22 May, 2023 @ 8:32pm
Mod not appearing
cloudburn
1
3 Apr @ 3:09am
Keep crashing randomly??
lammian
11
9 Feb @ 7:09am
All my future units are spearmen
Steakquake
1,078 Comments
KING DOOM TTV 19 Jul @ 3:29am 
didnt work after subbin
jiradamugonshi 3 Jul @ 9:07pm 
keep crashing when using orbital bombers
fredrickbjornstad 27 Jun @ 4:30pm 
why are all the assets just spear men?
XXXX rules 4 Jun @ 9:57pm 
Utsade gene vault can't be built anymore :(

I tried the Future perfection patch but the Utsade gene vault in there does not increase culture on ecocommunes :(
vie 3 Apr @ 3:12am 
Get the Future Perfection patch for this mod off of civfanatics forums folks trust me
Мародёр 22 Mar @ 8:21am 
Translate the mod into Russian please
Wandering Mania 27 Jan @ 2:04pm 
I'm using the 'Advanced Air, Naval, Ground, units Megamod' which adds a few techs in the Atomic and Information Eras. And I can confirm that it add all expected techs, and nothing is missing from the tree.
The added techs from AANGM are the 'Gas Turbine Engines', 'Turboshaft Engines', 'Fly by Wire', and 'Composites'. You can see them all there, and right in the place they should be.
Picture as proof:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3415976600
egg fu 2 Nov, 2024 @ 7:55am 
also lower your resolution and graphics settings if you're crashing or experiencing scrambled ui bugs
BlueSpeed 2 Nov, 2024 @ 6:52am 
The mod is great, I played it before. Now I am thinking about stop playing this one so I can play all the m,odern units
BlueSpeed 2 Nov, 2024 @ 6:52am 
For those crashing around round 360: The game is 32 bit. It physically cannot work with more memory than like 4gb RAM, no matter your PC. There is absolutely nothing that can be done abou this. If this mod crashes your game, either play small maps and small number of civs or nothing.