Sid Meier's Civilization V

Sid Meier's Civilization V

Future Worlds
Showing 1-10 of 16 entries
< 1  2 >
Update: 11 Mar, 2017 @ 9:26am

Fixed bug in the Telepresence Hub and AI Network buildings that prevented them from being built.

Update: 5 Feb, 2017 @ 9:58am

Primarily bugfixes and other tweaks

-Fixed bug in Nanoswarm promotion
-Fixed bug in Stealth Bomber and Suborbital Bomber promotions
-Fixed Airborne Forces paratrooper promotion
-Added text to civilopedia for improvements to clarify their bonuses
-Fixed error in Fighter obsolete tech
-Fixed bug in Biofactory yields

Update: 7 Jan, 2017 @ 12:55pm

Improvement yields modified.

Update: 3 Jan, 2017 @ 9:09pm

Fixed several bugs
Added Future Era

Update: 3 Dec, 2016 @ 7:54pm

Added new units and buildings
Add Human Genome Project and Asteroid Mining UN resolutions
Added strategic view icons for all improvements and units

Update: 7 Jun, 2016 @ 6:08am

-Fixed error in Biofactory technology prerequisite

Update: 6 Jun, 2016 @ 6:38am

-Fixed bug in Special Forces graphic
-Fixed text error for Brain Uploading Facility

Update: 5 Jun, 2016 @ 12:12pm

-Added the Nanohive and Crawler units
-Added the Special Forces unit, which is an upgrade to the Marine, and upgrades to Organic Infantry
-Mutants now may cause nearby enemy units to become Barbarians when the Mutant unit is killed
-Added the Jurassic Park wonder (comes with Genetic Manipulation)
-Added Brain Uploading Facility building (which reduces population, replacing them with fixed yields)
-Added Bioenhancement Centre (provides unique Biomod promotions)
-Revised tech tree slightly, adding Autonomous Systems and Transgenics techs.
-Modified building and unit costs a bit, increasing them somewhat
-Skynet now requires Artificial Intelligence
-Core now requires Autonomous Systems
-Biofactory now requires Ecotheory, no longer requires an Implant Clinic
-Autoplant now requires Distributed Computing
-Drone Hive now requires Autonomous Systems

Update: 25 Apr, 2016 @ 6:57pm

Fixed bug in art defines for Core
Fixed bug in Drone UAV text
Fixed bug where BioTrooper didn't have Amphibious
Fixed bug where Tidal Array didn't need Tidal Plant to be constructed
Fixed bug where Node didn't give the networked promotion to units upon being constructed.
Fixed bug where Undersea Mining Platform was generating luxury resources on ocean tiles.
Fixed bug where Floating Islands didn't require Nanomaterials.

Update: 24 Apr, 2016 @ 8:31am

-updated several buildings that were not working properly (Vivarium, Drone Hive, Ecosanctuary, Network Backbone, Telepresence Hub, Neurolink Facility, Autoplant, Simulation Server)
-improved the 'hyperstructure' wonders (originally from the Mega Buildings Reduced mod) to have more potent effects
-added the Helios Microwave Power Satellite wonder, Borehole national wonder, and Tidal Array building to incentivise Solar Plants, Geothermal Plants, and Tidal Plants
-Aquaculture Lab bonuses reduced slightly, while Undersea Mining Platform bonuses improved
-added the Mnemosyne Facility wonder
-Node improvement now affects units over 3 tiles instead of 2. Skynet now doubles the effective radius of Nodes.
-Core improvement now no longer provides a combat strength bonus, but instead heals units on or adjacent to it for 10 HP each turn.
-Switched Cloning technology and Genetic Manipulation technology on the tech tree