Sid Meier's Civilization V

Sid Meier's Civilization V

Future Worlds
1,078 Comments
KING DOOM TTV 19 Jul @ 3:29am 
didnt work after subbin
jiradamugonshi 3 Jul @ 9:07pm 
keep crashing when using orbital bombers
fredrickbjornstad 27 Jun @ 4:30pm 
why are all the assets just spear men?
XXXX rules 4 Jun @ 9:57pm 
Utsade gene vault can't be built anymore :(

I tried the Future perfection patch but the Utsade gene vault in there does not increase culture on ecocommunes :(
vie 3 Apr @ 3:12am 
Get the Future Perfection patch for this mod off of civfanatics forums folks trust me
Мародёр 22 Mar @ 8:21am 
Translate the mod into Russian please
Wandering Mania 27 Jan @ 2:04pm 
I'm using the 'Advanced Air, Naval, Ground, units Megamod' which adds a few techs in the Atomic and Information Eras. And I can confirm that it add all expected techs, and nothing is missing from the tree.
The added techs from AANGM are the 'Gas Turbine Engines', 'Turboshaft Engines', 'Fly by Wire', and 'Composites'. You can see them all there, and right in the place they should be.
Picture as proof:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3415976600
egg fu 2 Nov, 2024 @ 7:55am 
also lower your resolution and graphics settings if you're crashing or experiencing scrambled ui bugs
BlueSpeed 2 Nov, 2024 @ 6:52am 
The mod is great, I played it before. Now I am thinking about stop playing this one so I can play all the m,odern units
BlueSpeed 2 Nov, 2024 @ 6:52am 
For those crashing around round 360: The game is 32 bit. It physically cannot work with more memory than like 4gb RAM, no matter your PC. There is absolutely nothing that can be done abou this. If this mod crashes your game, either play small maps and small number of civs or nothing.
Karatel 7 Oct, 2024 @ 10:24am 
русские есть ? Тут есть русский ?:SkulWitchCat:
Hebrux 26 Jul, 2024 @ 5:55pm 
@Dadinoz
Look at the logs. It should be in your documents/mygames/civ5 folder
786749435 11 Jun, 2024 @ 11:59am 
Hi, I know you're prob busy but is there a chance for you to make the future bombers be able to station at Supercarriers/Nexuses?
dr_martini 22 Apr, 2024 @ 8:08pm 
Hi. Is there a German localization available? If so how to apply to the mod? If not can localizations be added to the mod? Would be happy to help translating.
Sorry 13 Apr, 2024 @ 5:04am 
Hi, I know you're prob busy but is there a chance for you to make the future bombers be able to station at Supercarriers/Nexuses?
Dadinoz 3 Jan, 2024 @ 12:33am 
Crashing a lot, i don't know if it's because of this. Any way to understand why the game crashed at turn 360?
mfly6148 10 Dec, 2023 @ 4:30pm 
the mod seems to disable the Liberty ideology tenet that allows purchase of spaceship parts with gold. Is that intentional?
rapa 31 Oct, 2023 @ 9:12pm 
good !! :steamthumbsup::steamthumbsup:
Yanzihko 31 Oct, 2023 @ 3:08pm 
10/10
diego4208 27 Oct, 2023 @ 11:32am 
is it playable multi?
sandbar697 11 Sep, 2023 @ 10:12am 
Love the mod, i like the building attachment apposed to tech choices. I see huge amounts of potential, would love to see this type of development in the next official Civ. Personally i think you can have more fun with the halo universe rather then terminator. Especially if you get creative with internal UNSC politics and possible branches from there. Also the building attachment would allow for a joint UNSC, Covenant Force development that could make for very interesting creative builds. Capped out the settings on Deity and it was a rather interesting aggressive world. Great combat mod if thats what you are looking for. Love the work hope to see more or it take you somewhere, just well done.
Lord'Ssg.Doom 10 Sep, 2023 @ 3:37am 
Does not work with mod "Longer Eras - Historic" by Chuck Finley. Will cause a crash to desktop.
Mac N Sneeze 20 Aug, 2023 @ 11:37am 
Still love this mod. Really makes the game feel complete.
Jay Raynor 12 Jun, 2023 @ 3:47pm 
Not sure if this mod is still being updated...but I think this needs a major re-balance. The confusing myriad of both dependent and mutually-exclusive buildings (and wonders based on those buildings) isn't well supported by Civ5's interface. I get that it sort of creates an ecosphere of progression similar to CivBE's affinities...but one essentially needs an additional flow-chart to try and keep track of all the possibilities. It's a really neat idea but not supported by the interface. The better option would be to drastically scale back all the bonuses to "incremental" style and eliminate the exclusivity chains.
Leger123 21 May, 2023 @ 3:03pm 
For the Future Mod, I noticed when running with Sapiens, it allows me to create XCOM Squad from the get go, even though I have not researched the required technologies to create such units. In addition, if I play as Carthage and checkbox the 'Phoenician Heritage' in the advanced options, when I create a new city-state through the settler, it will spawn XCOM Squads.
cloudburn 11 May, 2023 @ 5:11pm 
If you're looking for a working version search up "civ 5 future worlds mod" and download it from CivFanatics. Works like a charm :steamthumbsup:
x_tol 4 Mar, 2023 @ 7:30pm 
This mod combines civ5 and beyond earth.
ace.rimworld 30 Jan, 2023 @ 9:13am 
Пришли варвары с бластерами на этапе зарождения цивилизации и надрали мне задницу(
Roadhouse699 23 Jan, 2023 @ 2:09pm 
Is there a way to disable certain units in this mod?
Soygma male 15 Jan, 2023 @ 3:57am 
Can I use stuff from your mod for my own mod?
random_atom 20 Dec, 2022 @ 10:38am 
excellent! :steamthumbsup:
SaltiestMeatBall 22 Oct, 2022 @ 10:53pm 
Well, the mod works mostly well. It conflicts with anything that adds new units to the game, so don't play Future Worlds with those.

Unfortunately, the Brain Uploading Facility building does not work. No citizens get uploaded, and nothing changed when it is built. No matter how many cities it is used on. Tested with the mod loaded by itself.
[S.A.S]sephchan 14 Sep, 2022 @ 7:58am 
I want to try this mod but it doesn't work and I'm not going to download from some other site.
Update here please or I'll go with R.E.D
Mac N Sneeze 2 Sep, 2022 @ 8:16pm 
Still the best mod. Would love to see an update some day
Bomber Rex 2 Sep, 2022 @ 3:08pm 
I loaded this up with a bunch of other mods, some modifying the DLL. Using IGE i spawned in the units and techs that this mod adds and I am pleasantly surprised - it works! Very cool mod, thanks for making it.
Amberlyske 9 Aug, 2022 @ 8:56am 
For those that get spearmen as units, see if RED is installed. It conflicts with some mods that add new units.
ZuryMcFlapjack 16 Jul, 2022 @ 7:04pm 
Still no Vox Populi compatibility?
Уединение 29 Jun, 2022 @ 2:33am 
The T-Rex sounds are too loud.
DPurdy 9 Jun, 2022 @ 1:29am 
@Kindness I do
Kraft 1 Jun, 2022 @ 1:49pm 
Do you know how to port models and textures into Civ V from other games/assets so I could use special art defines for unique units?
Hollow6724 29 May, 2022 @ 5:28pm 
Have the issue of all modded units turning into spearmen. Has anyone had this issue before?
Daddelmatz 28 May, 2022 @ 1:32am 
Start mit Battlesuite... 120 damage... Na klar. USA, kleiner Puller ^^
Aber ja, es macht schon Laune, wenn man gegen 14 verbündete Zombi-Staaten (Mod) antritt.
WINDWAIK3R 11 May, 2022 @ 9:44pm 
Can't fix the issues with tech tree but for units spawning as mechs just remove them manually through editor if necessary.
---Mod Broken---
cloudburn 7 May, 2022 @ 11:07am 
The mod isn't showing up under my mods even though i have it installed?
Mumion der Unsterbliche 8 Apr, 2022 @ 11:14am 
News ?
Megatron 7 Apr, 2022 @ 2:56am 
Is there a fix to all future units showing up as spearman?
egg fu 5 Apr, 2022 @ 11:24am 
@HoneyBun Pancake -TPF-

sounds like a mod conflict, i still play this mod just fine.
Honeybun_HyvalTTV 5 Apr, 2022 @ 3:33am 
Boy oh boy I wish this still worked. For some reason when I have it installed, it gives me this weird culture glitch where after I adopt a few policies, the amount required for a new cultural policy goes down and down until it goes negative.

Is anyone else having this?
mcfisher 27 Mar, 2022 @ 8:21pm 
This is more like a new expansion! I've over 5k hours of civ 5 and this makes it all feel new!! Incredibly well done!
WardedForm 19 Mar, 2022 @ 3:21pm 
Look at my discussion for a new working version