XCOM 2
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[OLD] Absolutely Critical: BETA
   
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10 Feb, 2016 @ 1:13am
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[OLD] Absolutely Critical: BETA

Description
New version released, see here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=649708315

The new version is a more robust and completely compatabile implementation.

Please remove the old version when possible, I hope to remove it altogether in a few months.

I decided to release a new mod instead of an update because of how differently the were implemented.

Any questions just ask here, or on the new version.




// OLD DESCRIPTION

BACK UP YOUR SAVES BEFORE TRYING THIS MOD. SERIOUSLY.

A mod to recreate Absolutely Critical from the original XCOM Second Wave settings.
Effect: 100% Chance for shots to crit when a unit is flanked for both allies and enemies. Chance to hit remains default.

Please post all and any feedback on the mod page here so I'm aware about bugs etc.

WARNINGS
- Any saves made with this mod will require this mod thereafter.
- Probably won't take effect until a new map is loaded.
- I haven't tested this on every enemy, but I expect it will effect them all. Even those that normally can't get crit.


Things I'm aware of:
- It's possible to get over 100% crit chance, I don't believe this has any effect compared to flat 100%.
22 Comments
Piggles  [author] 21 Mar, 2016 @ 2:34am 
New version released, see here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=649708315

Please remove this old version when possible, I hope to remove it altogether in a few months.

I decided to release a new mod instead of an update because of how differently the were implemented.

Any questions just ask here, or on the new version.
Arkan 20 Mar, 2016 @ 6:43pm 
Very Nice! :orb:
Prov 19 Mar, 2016 @ 4:44am 
Wow dude. You're awesome!
Piggles  [author] 18 Mar, 2016 @ 9:12pm 
@Prov
No worries, I throroughly enjoyed this in EU/EW as well.

Good news, I've made the new scripted version that should be compatible with virtually ever other mod and works flawlessy. I'll relase it in a few hours, not sure as a new mod or an updated version of this.
Prov 18 Mar, 2016 @ 4:04pm 
Thanks for getting back to me. I want to thank you for making this mod, it was one of my favorite Second Wave options in EU/EW.
Piggles  [author] 18 Mar, 2016 @ 2:04am 
@Prov
This mod is currently just an ini edit so there are many things it won't be compatibile with:
1) Any changes to XComGameData_CharacterStats.ini
2) Any mods that add new enemies
3) Probably other types of mods of haven't considered

So yeah, it's not very mod friendly in it's current state I'm afraid. I did intend to create much better version of this but I didn't get around to it. I may update it this weekend if I find the time.
Prov 17 Mar, 2016 @ 4:09pm 
My flank shots are still showing 50% and many aren't critting. Any compatibility issues that you know of?
Act1onCat 17 Feb, 2016 @ 11:41pm 
alright, ty once tried green fog on lw and couldnt sit down for 3 days, doesn't work with the hit 'n' run gameplay of 2 though
Piggles  [author] 12 Feb, 2016 @ 2:32am 
@残響の黒化

I would really like to, I might give it a crack one day. I'm currently trying some experimental mods to see what I can and can't do. I expect someone with more expertise will make it before I do :)
Act1onCat 12 Feb, 2016 @ 1:44am 
Are you able to create a red fog mod by any chance. I miss it from lw and cant find it anywhere else