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Please remove this old version when possible, I hope to remove it altogether in a few months.
I decided to release a new mod instead of an update because of how differently the were implemented.
Any questions just ask here, or on the new version.
No worries, I throroughly enjoyed this in EU/EW as well.
Good news, I've made the new scripted version that should be compatible with virtually ever other mod and works flawlessy. I'll relase it in a few hours, not sure as a new mod or an updated version of this.
This mod is currently just an ini edit so there are many things it won't be compatibile with:
1) Any changes to XComGameData_CharacterStats.ini
2) Any mods that add new enemies
3) Probably other types of mods of haven't considered
So yeah, it's not very mod friendly in it's current state I'm afraid. I did intend to create much better version of this but I didn't get around to it. I may update it this weekend if I find the time.
I would really like to, I might give it a crack one day. I'm currently trying some experimental mods to see what I can and can't do. I expect someone with more expertise will make it before I do :)
Note: this goes for commander difficulty. On lower difficulties, the default flank crit is 50, so look for [eStat_FlankingCritChance]=50 and replace, with legendary it's 30 I think, just scroll down and look it up.
hope this helps, Commander!
I'm working on an improved scripted version that will fix those issues that can't really be fixed nicely in the config alone.
Once I get that done I intend to move out of Beta.
Cheers
and by the by, you can consider yourself lucky that melee attacks do not benefit from flanking bonuses and that some units can not be flanked. A "Beta" really is not necessary because apart from Alien Mods, this will work unless you missed some enemies for whatever reason.
Mind you that it is still possible to get a chance beow 100% due to e.g squad sight.