XCOM 2
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Beatdown Skill
   
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13 Feb, 2016 @ 9:01pm
24 Feb, 2016 @ 12:50pm
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Beatdown Skill

Description
Show those aliens a proper welcome with the butt of your gun.

***(hopefully) Final Update***
Should no longer be usable if you are binded by a viper or carrying a body. Added the option to allow it to be used on robotic enemies or allies. Now available to use from the beginning.

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Does a guaranteed 1-3 damage with a 25% chance to stun for 1 turn. No requirements needed and should apply to all soldiers regardless of class.

You should not need to start a new game.

NOTE:
As this works similarly to the Ranger slash. If you attempt to do a running attack on a Ranger they will default to their slash attack unless you actually choose Beatdown.

For Specialists the Gremlin will stay in the spot you began the Beatdown run. It will return to your side once you do a normal action.

If you saved within a mission and it hasn't updated then it will update itself once you return to the avenger.

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If you wish to alter the damage:

Find "XComBeatdownSkill.ini"
BEATDOWN_DAMAGE=2 ---->This will alter the damage
BEATDOWN_SPREAD=1 ---->The will alter the damage range
BEATDOWN_STUNCHANCE=25 ---->This will alter the stun chance
BEATDOWN_HITMOD=100 ---->This will alter the aimboost
BEATDOWN_ALLIES=true ---->In case you want to punch your friends. True for no friendly fire. False for Friendly fire.
BEATDOWN_ROBOTS=true ---->Make this usable on robotic enemies or not. True to not hit robots. False to hit robots.

Korean localization added.
Popular Discussions View All (4)
2
3 Apr, 2017 @ 4:29am
Please make the version where ADVENT soldiers could use beatdown as well
Caliell
1
27 Jun, 2019 @ 9:31pm
WotC port?
Naqel
0
3 Jul, 2022 @ 1:50am
replace the file BeatdownSkill.XCOMMOD file - \Steam\steamapps\workshop\content\268500\623809996 (if you can't see it in XCOM2 manage mods page)
woodydaisy
210 Comments
sunwalker0347 23 Apr, 2023 @ 4:52am 
Welcome to Earth.
Lobuno 6 May, 2020 @ 6:08am 
This mod works fine in WotC, already.
PRAXULON 27 Jun, 2019 @ 9:31pm 
OotaOTT[RU] 20 Sep, 2018 @ 6:46am 
It was excellent to add here! the evasion parameter and the response that can be configured! Thank you great mod.
OotaOTT[RU] 19 Sep, 2018 @ 7:21pm 
BEATDOWN_STUNCHANCE=95 Here's how I pasted a patch (((
OotaOTT[RU] 19 Sep, 2018 @ 7:16pm 
LOL It is necessary to knock out 3 points (((
put a chance of 95% and knock out with blow-blows if lucky))). so what kind of honest rules?
OotaOTT[RU] 19 Sep, 2018 @ 6:49pm 
??? I just do not understand! Stun on 3 is 1 turn
5 is 2 moves
and on 6 it's 3 turns of ОО (((
OotaOTT[RU] 19 Sep, 2018 @ 4:30pm 
Here I found something ... now you need to understand what it is and how to use it.

Arcthrower_CONVENTIONAL_ICLIPSIZE = 2 ; number of stunned action points to apply

OotaOTT[RU] 19 Sep, 2018 @ 4:13pm 
Please, tell me what to add to increase the effect of stunning ... This does not work and from the beginning of the next move the enemy comes to life. (((( stun for 2turn
Could you please add an .ini option to alter the number of action points that a unit is stunned?
Lux Manifestus 25 Aug, 2018 @ 4:34pm 
Could you please add an .ini option to alter the number of action points that a unit is stunned?