XCOM 2
Beatdown Skill
210 Comments
sunwalker0347 23 Apr, 2023 @ 4:52am 
Welcome to Earth.
Lobuno 6 May, 2020 @ 6:08am 
This mod works fine in WotC, already.
PRAXULON 27 Jun, 2019 @ 9:31pm 
OotaOTT[RU] 20 Sep, 2018 @ 6:46am 
It was excellent to add here! the evasion parameter and the response that can be configured! Thank you great mod.
OotaOTT[RU] 19 Sep, 2018 @ 7:21pm 
BEATDOWN_STUNCHANCE=95 Here's how I pasted a patch (((
OotaOTT[RU] 19 Sep, 2018 @ 7:16pm 
LOL It is necessary to knock out 3 points (((
put a chance of 95% and knock out with blow-blows if lucky))). so what kind of honest rules?
OotaOTT[RU] 19 Sep, 2018 @ 6:49pm 
??? I just do not understand! Stun on 3 is 1 turn
5 is 2 moves
and on 6 it's 3 turns of ОО (((
OotaOTT[RU] 19 Sep, 2018 @ 4:30pm 
Here I found something ... now you need to understand what it is and how to use it.

Arcthrower_CONVENTIONAL_ICLIPSIZE = 2 ; number of stunned action points to apply

OotaOTT[RU] 19 Sep, 2018 @ 4:13pm 
Please, tell me what to add to increase the effect of stunning ... This does not work and from the beginning of the next move the enemy comes to life. (((( stun for 2turn
Could you please add an .ini option to alter the number of action points that a unit is stunned?
Lux Manifestus 25 Aug, 2018 @ 4:34pm 
Could you please add an .ini option to alter the number of action points that a unit is stunned?
José 6 Jun, 2018 @ 1:14pm 
Anyone have an idea on how to remove the skill from SPARK units?
CelestialAllure 11 Nov, 2017 @ 7:29pm 
Is there any chance we could get the option of inflicting a disorient effect with Beatdown instead of a stun?
Dragon32 11 Nov, 2017 @ 3:26am 
@José:
Working fine for me.
José 22 Oct, 2017 @ 12:47am 
No longer compatible with WotC after ther recent update this week 10/15
José 22 Sep, 2017 @ 9:47pm 
I'm more concerned that this does explosive rather than physical damage. Had to learn the hard way with the Chosen
JeP2k3 19 Sep, 2017 @ 9:28pm 
I quite agree with @Beagle on that one : "It'd be nice to have a config option to make this a blue move only attack instead of being able to do the full double-move dash attack ala ranger charge."
For now the ability is a bit too convenient, and make the rangers a lot less special...
bookage1 8 Sep, 2017 @ 11:27am 
And it mysteriously fixed itself, despite apparently being the sole cause. Weird.
bookage1 8 Sep, 2017 @ 8:56am 
Crashing for me.
Taylem 4 Sep, 2017 @ 6:52am 
Any chance for a WOTC marked version?
Dragon32 31 Aug, 2017 @ 12:05pm 
@Taylem:
Oh that's great news. Always love it when I'm able to kill a baddie with this. "Welcome to Earth!"
Taylem 31 Aug, 2017 @ 11:24am 
It does work with WOTC for those wanting to know. But it will need updated to be marked as WOTC compatible in the launcher screen.
Reduviid 30 Aug, 2017 @ 7:16pm 
does this work with WOTC?
Drew_Berrymore 24 Aug, 2017 @ 4:00pm 
Great mod, should have been in the game. It's a F U yo the RNG non-sense.
The Wizard-Jester 16 Aug, 2017 @ 1:01pm 
Is it possible to remove this from Sparks? I don't really think it fits them.
Greslin 14 Aug, 2017 @ 9:50pm 
And I play it with LW2. No problems at all.
Greslin 14 Aug, 2017 @ 9:50pm 
This is one of those mods I didn't know I wanted until I had it. No more 1 HP Advent Trooper who just stands there killing my soldiers while they can't seem to hit the broad side of a troop transport. Just run up and smash his face in. Awesome.
CelestialAllure 31 Jul, 2017 @ 9:19pm 
Love this mod, very satisfying to use a rifle butt when you're caught empty! Would it be possible to add the option of switching out the stun for a disorient effect?
Zetacius 6 Jul, 2017 @ 10:00pm 
Is it possible to have a knife attachment and bayonet skill for us Banzai people? :D
Thahat 21 Jun, 2017 @ 7:08am 
@Butter Knives, i have by now got 99% of my class mod u and running and have even tested it ingame (not published yet) i'd love to include a beatdown skill just for the class (stronger damage, maybe with a cooldown) base on your coding, would you be ok with me using parts of your code if i credit you accordingly?
Dragon32 25 May, 2017 @ 11:09am 
@Farkiller:
I haven't taken the LW 2 plunge yet, but RealityMachina's "More Default Soldier Abilities" could help you out.
=[NK]= Col. Jack O'Neil 24 May, 2017 @ 8:02pm 
With every soldier :)
Farakill 24 May, 2017 @ 4:39pm 
with every solider regardless of rank? possibly a mod conflict/override. I have had a few soldiers with this missing.
=[NK]= Col. Jack O'Neil 23 Apr, 2017 @ 2:39am 
Works fine with lw2
Farakill 22 Apr, 2017 @ 5:46pm 
realistic to have. hasn't been working as often in LW2, especially with soldiers higher than rookie.
MrYzsd 19 Apr, 2017 @ 3:55am 
would be nice to have some damage/stunchance changes that depend on the weapon stock (default/Basic/Advanced/Elite)
=[NK]= Col. Jack O'Neil 28 Feb, 2017 @ 10:47am 
Ahh right ok, thanks for that!
Mook 28 Feb, 2017 @ 9:42am 
@=[NK]= Col. Jack O'Neil
A stun gets rid of an action point, if it's a 1 stun then he has one action point next turn, so he could still react.
=[NK]= Col. Jack O'Neil 28 Feb, 2017 @ 7:30am 
I actually don't know if it's just me, but with LW2 and a tonne of mods enabled, I maanged to stun an enemy, but he still reacted on his turn.. It was one of the early grenadiers
=[NK]= Col. Jack O'Neil 25 Feb, 2017 @ 7:39am 
no conflicts from me
morgan mode 24 Feb, 2017 @ 10:29am 
This mod aparently conlicts with the rogue class mod. anyone getting the same thing?
BootsyFarnsworth 30 Jan, 2017 @ 9:45am 
This is a must add mod, period.
Dragon32 28 Jan, 2017 @ 3:03pm 
@Calliel:
Check out More Default Soldier Abilities . Kinda does what you want. Kinda.
Caliell 28 Jan, 2017 @ 2:10pm 
Could you please make Beatdown as humanoid universal skill? This is such an amazing mod although a bit OP, but it seems so awesome if there was some kind of melee between ADVENT soldiers and X COM operatives and resistance members, with effectiveness dependant on their rank/experience.
Cherudex 27 Jan, 2017 @ 10:51am 
got some problem, i didn't find a pattern or something that "triger" it, but sometimes the button is missing, and sometimes i use the ability, the character moves in position, and don't use it
Mook 22 Jan, 2017 @ 12:27am 
@Dragon32 I will make love to you
Dragon32 21 Jan, 2017 @ 9:19am 
@DabHand:
FYI, there's this comment on Long War 2 compatability:
Compatible with LW2, but could use balancing

From here: Mods Compatible with LW2 Rev.1.7 [drive.google.com]
DabHand 20 Jan, 2017 @ 10:08am 
LW2 compatible?
DrFusion3000 11 Jan, 2017 @ 2:31pm 
this is awesome, it should totally have been included in the game
Beagle 12 Dec, 2016 @ 10:07pm 
It'd be nice to have a config option to make this a blue move only attack instead of being able to do the full double-move dash attack ala ranger charge.
Barrelmaker 8 Dec, 2016 @ 2:35pm 
Up, comrades! Bayonet charge! FOR THE EMPEROR!:conquistador::germanhelmet::newsword: