XCOM 2
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Tougher Turrets
   
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107.226 KB
17 Feb, 2016 @ 6:30am
25 Feb, 2016 @ 5:38am
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Tougher Turrets

Description
This mod makes turrets harder to destroy and more powerful.
All three stages of turrets (M1, M2, M3) and all difficulties are modified.


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UPDATE on Feb 25th 2016 :
- reduced armor on tier 1 (back to standard)
- reduced hacking difficulty on tier 3 legend difficulty (160 from 180)
- added damage spread 1 to all tier 1 turrets


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WHAT DOES THIS MOD DO EXACTLY?
You'll find an image attached showing all the modified stats.

Other modifications (on weapon) are summed up here:
M1 Turret (early game)
- damage upgraded to 4 (from 3)
- spread upgraded to 1 (from 0) -> makes damage range from 3 to 6)
- critical hit damage bonus stays at 1

M2 Turret (mid game)
- damage upgraded to 6 (from 5)
- spread upgraded to 1 (from 0) -> makes damage range from 5 to 7)
- pierce upgraded to 1 (from 0) -> ignores 1 pt of armor
- critical hit damage bonus stays at 2

M3 Turret (end game)
- damage upgraded to 7 (from 5)
- spread upgraded to 2 (from 0) -> makes damage range from 5 to 9)
- pierce upgraded to 2 (from 0) -> ignores 2 pts of armor
- critical hit damage bonus upgraded to 3 (from 2)


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COMPATIBILITY
This mod only adds lines to the following ini files:
- XComGameData_WeaponData.ini (alters the 3 lines of turrets weapons)
- XComGameData_CharacterStats.ini (alters the AdvTurret and AdvShortTurret blocks, leaving the XCOM Avenger turrets untouched)

It should then be compatible with most mods. Just be careful with mods altering Advent Turrets (they don't seem to be very numerous =)).


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Mod by Feldo
This mod is part of an effort to make things harder in XCOM 2... useful for people using mods giving greater firepower.

My set of mods increasing the opposition difficulty:
- Stronger ADVENT -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=624558467
- Fearsome Sectopod -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625914499
- Tougher Turrets -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=626321555
- Hardened Chryssalid -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=632303896

Enjoy the game!
22 Comments
trsand98 13 Dec, 2016 @ 3:37pm 
Who else got this mod just to make turrets super OP, but easy to hack, just to easily get the achievement, Stop Hitting Yourself?
Doc Savage 25 Feb, 2016 @ 6:24am 
Thank you for the handy chart BTW... Cheers..!
Feldo  [author] 25 Feb, 2016 @ 5:44am 
@Laraso @Doc Savage : your comments about the armor/health ratio seem to be spot on. For people having large squads of 8 people early armor is not an issue, but if we can make this mod useful for everyone it's of course better. I made an updated version with "standard armor" tier 1 turrets. I left the mid-game and late-game turrets with their armor buffs.
Doc Savage 25 Feb, 2016 @ 3:00am 
Have to agree with the armor vs health comments below. Don't just make them a brick to be avoided, to me that just defeats the purpose of making them harder in the first place.
Double the health, set the spread to 1 for all turrets and make them more offence capable. This places them on the edge of the "should I or shouldn't I engage" and rewards players who use proper gear and strategy to get through them efficiently.
Making them a brick just screams avoid me like the plague.
Just my opinion, but that isn't good game play to me.
Arkan 19 Feb, 2016 @ 2:34pm 
Very Good! Mod upgraded! :tgrin:
Feldo  [author] 19 Feb, 2016 @ 9:39am 
@Hykaro : I increased their detection stat. You'll probably be able to use this tactic nonetheless, but with their increased survivability it could be quite long and dangerous to destroy them like that on timed mission!

But, well, yes, it's still a viable tactic in some cases. Like destroying buildings they stand on.
Hykaro 19 Feb, 2016 @ 9:21am 
troupsight move a soldier in turret sight let the sniper shot the turret then move away the soldier who spotted the turret, next round repeat kills all turrets without any problems at all
Papagaio sem asa 18 Feb, 2016 @ 5:47pm 
now turrets will be way more interesting to take control. they were so useless, I would just run right next to them and complete ignore it through the mission, now I might just hack the turrets to make them shot the sectopods
Arkan 17 Feb, 2016 @ 11:41am 
Very Nice! Thank you. Your Mod is good because by the mid to the end of the campaign we completely lose fear or any respect towards those turrents since they were so simple to destroy or overpass. Now, with you mod, the turrents simply cannot be ignored no more. We have to deal with them during battles and missions, changing all our strategy or else they will inflict huge amount of damage to our squads in the field. :sentry:
Feldo  [author] 17 Feb, 2016 @ 9:42am 
Yep, it's nice to see how many tactics are available in every situation!