XCOM 2
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Hardened Chryssalid
   
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120.421 KB
25 Feb, 2016 @ 8:56am
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Hardened Chryssalid

Description
This mod makes chryssalids harder to kill and more deadly.
All difficulties are modified.


===================
DETAIL OF MODIFIED STATS

ROOKIE DIFFICULTY:
- HP upgraded to 9 (from 8)

VETERAN DIFFICULTY:
- HP upgraded to 11 (from 9)

COMMANDER DIFFICULTY:
- HP upgraded to 13 (from 10)

LEGEND DIFFICULTY:
- armor upgraded to 2 (from 1)
- HP upgraded to 15 (from 13)


WEAPONS STATS (same for all difficulties):
- Melee base damage upgraded to 6 (from 5)
- Melee damage spread upgraded to 1 (from 0) -> makes damage range from 5 to 7
- Crit damage bonus upgraded to 3 (from 2)
- Pierce upgraded to 1 (from 0)


===================
COMPATIBILITY
This mod only adds lines to the following ini files:
- XComGameData_WeaponData.ini (alters 2 lines of chryssalids weapons)
- XComGameData_CharacterStats.ini (alters the Chryssalid blocks, leaving the cocoons untouched)

It should then be compatible with most mods. Just be careful with mods altering Chryssalids stats.


===================
Mod by Feldo
This mod is part of an effort to make things harder in XCOM 2... useful for people using mods giving greater firepower.
Other mods to check in the same vein:
- Stronger ADVENT -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=624558467
- Fearsome Sectopod -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625914499
- Tougher Turrets -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=626321555

Enjoy the game!
31 Comments
Feldo  [author] 31 Jan, 2018 @ 6:14am 
@Frizzeldian12
As for any mod, it's safer to start the game with it, but I don't see any reason why it would break a savegame. Unless you're loading during a battle! But a savegame on the geosphere should be fine I guess?

And I didn't try LW2 but this mod changes so many things that it is probably not compatible with those kind of mods.

If I can get my hands on WOTC, I'll first update for it and then check what happens with LW2.
Feldo  [author] 31 Jan, 2018 @ 6:12am 
@Eggers11bmre
I'd love to, but as of today I don't own WOTC.
Mind Goblin 1 Jan, 2018 @ 12:05pm 
Will this be updated to WOTC??
Dęąth Viper 2 May, 2017 @ 2:57pm 
Does this work on saved games?? And also LW2 compatible!?
The BlackVision 26 May, 2016 @ 7:45am 
Gotta say, when I saw the title, I thought the aliens must've oven-baked them a bit.
Arkan 19 Mar, 2016 @ 7:12pm 
Very Nice! :csgohelmet:
Feldo  [author] 19 Mar, 2016 @ 2:30pm 
I've made some for the following :
- Stronger ADVENT -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=624558467
- Fearsome Sectopod -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625914499
- Tougher Turrets -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=626321555

Some enemies seem ok to me (codexes, gatekeepers...).
Which other foes would need some buff in your opinion?
dench34 19 Mar, 2016 @ 10:39am 
Do you plan on making buffs for other enemies?
Lorantine 17 Mar, 2016 @ 10:33am 
I found this https://www.reddit.com/r/xcom2mods/comments/45rwal/how_to_add_aliens_to_the_armory_tutorial/ but it doesn't seem easy
if you find something like that please tell me :3
I also subscribed for this mod even though I haven't encountered them yet (did 1v1 vs my friend, I had aliens he humans, balanced match, I won)
my tactic is 3 rangers & 2 grenadiers (basically melee) so Chryssalids will make it cooler
Feldo  [author] 17 Mar, 2016 @ 10:04am 
I can't find it right now but I'm pretty sure I've seen a mod like that! (i dont think it included Chryssalids though)