XCOM 2
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Additional Dark Events: More Casual Edition
   
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4.199 MB
18 Feb, 2016 @ 4:02pm
13 Mar, 2017 @ 12:21pm
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Additional Dark Events: More Casual Edition

In 1 collection by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 items
Description
UPDATE (13/03/2017): Fixed Avenger Watch not working as intended

NOTE: Requires a new game to take effect.

Adds the same kind of dark events as Additional Tactical Dark Events, except toned down a bit in difficulty as I realized maaaaybe not everybody wants to fight three sectopods simultaneously, even through a dark event.


But ADVENT's still gotten tired of XCOM spontaneously developing new and still somewhat more dangerous abilities and have been working on new plans to counteract XCOM's advances.

These include:

Advanced UFO Hunter - Works like the Hunt XCOM event but guaranteed to shoot down the Avenger if launched.

EOD Armors - Provides the Blast Padding perk to some ADVENT soldiers, providing them with a point of armour and 66% damage reduction against explosive damage. Will probably cause very inconvenient situations if you have the Grenade Damage Falloff mod installed.

Lightning Drugs - ADVENT tries out experimental drug therapies on its own soldiers. On the few that it'll work, they'll gain lightning fast reflexes. As in they get the Lightning Reflexes perk. Will probably cause lots of anguish when RNGesus decides to give Lightning Reflexes to a stun lancer.

Holo-targeting Rounds - Modified smart rounds that function like the holo-targeting perk. Will definitely cause anguish if you let an officer do their marking thing in addition to this.

Special Forces Surge - ADVENT integrates spec op units into its main field operations, making XCOM face some units who have similar abilities to them. On its own the added abilties aren't too bad, but if you end up letting it combo with some dark events, this could cause some serious damage to your operations.

Variations of the Viper Rounds event, including all the other rounds in the game. Now ADVENT can potentially set your troops on fire, crit far harder, pierce your EXO/WAR suits' armour, and just have better aim overall.

Overwhelming Force! Which now adds in one additional Sectopod flanked by two Heavy MECs pod on missions when active.

Berserker Packs! Like the Faceless and Chryssalids, these can now be deployed on non-retailation missions once you encounter these units for the first time. Now comes in packs of 3 when active.

Riot Control! While this is still going set off Beagle if you say this is a perfectly balanced dark event, they are now comprised of the more weaker versions of stun lancers, along with just having an advanced trooper overseeing them rather than a Shieldbearer.

Early Avatar Deployment! Been delaying the strategy side of things for a while? Maybe let things go all the way towards...I dunno, September or so?

While your efforts will always prevent mass production of what the Avatar Project is aiming for, low rate initial production is still a thing, and eventually they will start considering to push that side of things to combat deployments if XCOM's lasted long enough without going down.

However they've ran into production problems and thus can only deploy one unit per mission instead of a pair, and the accopmanying honor guard has been nerfed from two MEC-2s and a Codex to a Elite Captain leading an Elite Trooper, Elite Lancer, and Elite Shieldbearer.

Extends X2StrategyElement_DefaultDarkEvents and X2HackReward, overrides XComGameState_UFO for Advanced UFO Hunter.

Also makes major modifications to XComMissions.ini to the MissionSchedules side of thing, is very likely to not work with mods that also alter that part of the .ini.

Issues

I seem to be crashing after an update - clear out your config folder in My Games/XCOM2/XcomGame/Config, sometimes XCOM 2 doesn't properly change configuration files after a mod that needs to alter them updates and results in games being unstable until you force it.

Thanks to S. Flo for making the custom dark event images!

Thanks to thunderbeast for making the Korean localization! (and 진시월 for making me aware of the localization)
71 Comments
CrimsonGriffon 17 Feb, 2023 @ 6:48pm 
I'm running a heavily modded game including LWOTC and I'm almost certain this mod was the culprit for a consist crash issue I was facing. The game failed to activate both the "_SuperUFO" and "_AP Rounds" Dark Events, which I think come from this mod. Deleting the Dark Events solved my issue.
GYTW 1 Jan, 2023 @ 5:08am 
Running both this and and Extended Dark Events [Vanilla] , both showed up without conflict.
Dummie 5 Sep, 2021 @ 11:27am 
Is there any known incompatibilities with other Dark Event mods?
silverleaf1 25 Jun, 2018 @ 2:32pm 
There are probably some that like some of the dark events but not all. It would be nice to have mod config support so that players can choose which events they desire. It would also allow disabling just one event in the case of an event not working properly.
FriendGaru 18 Feb, 2018 @ 6:29pm 
Carelessly, I installed this without noticing it doesn't support WotC. I can confirm that it does not.
slayer858 6 Sep, 2017 @ 7:41am 
Update please WotC.
RainingMetal 31 Jul, 2017 @ 4:46pm 
Is there a way to select which of the Dark Events in this pack are enabled? I'm interested in facing Berserkers outside of Terror missions, but only in groups of one, and I can't say I'm fond of facing the other events.
=[NK]= Col. Jack O'Neil 2 Apr, 2017 @ 7:42pm 
Thanks smartypants :)
Insufferable Smartypants 2 Apr, 2017 @ 5:59pm 
I've been using it with LW2. I haven't noticed any problems. I just got the Advanced UFO Hunter event a day or two ago.
=[NK]= Col. Jack O'Neil 2 Apr, 2017 @ 5:06pm 
Anyone tried it with lw2?? :)