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Think that one's for compatability with ABA, I think (again) there's some info on that INI option on the mod page for the non-Casual version.
[EasierAddedTacticalDarkEvents.RM_AdditionalDarkEvents]
UsingPods = true
Disable all mods and try an launch.
If that doesn't work verify game files using Steam
If that doesn't work... um... unsubscribe from all mods, verify again.
If that doesn't work... double um...
Launch the game normally, with the Firaxis launcher, get to the main menu and exit.
I had a look through the comments for this and the main version, didn't find an answer.
@test in the middle of a playthrough with it, eveything seems fine.
BTW, I posted about a couple of typos which weren't corrected in the latest update. Posts by me 15 May @ 1:25pm and 20 Apr @ 7:53pm; but those times are probably for my time zone... Hopefully you can find them.
The fix won't be retroactive unfortunately, but it should prevent it from happening again.
Took me a long while to figure out what was causing the freeze, and nothing I did could get around it until I unsubbed from this mod - then once I got to the date and time of the freeze, a blank Dark Event card jumped up on the screen, and I was able to proceed.
I am not showing any conflicts in the mod loader, but my skills in this department are purely beginner level so I could easily be missing something.
+QuoteText="\"If we're unlucky enough, we're going end up having to dodge squadrons of those UFOs.\""
Should be:
+QuoteText="\"If we're unlucky enough, we're going to end up having to dodge squadrons of those UFOs.\""
''if XCOM's lasted long enough without going down. '' and they never will be going down by the looks of how MetalCanyon's Lets play is going, so easy...as if ''some'' only wasnt bad enough already, some doesnt sound like enough realy...
I had a normal UFO Hunter come after me (I was able to dodge it) without receiving an ingame notification about that being an active Dark Event.
Not sure if you've seen this problem which someone encountered with doing an Avatar autopsy early: XCOM 2 - (Potential Game Bug and a Request for help) Examine the Avatar (SPOILER) [forums.nexusmods.com].
Appears to be a game-breaking bug if someone autopsies an Avatar before they should do.
No biggie.
On another one of your events: Special Forces Surge
I noticed that "abilities" is mis-spelled as "abilties" in:
[DarkEvent_SpecialForces X2DarkEventTemplate]
+SummaryText
+PreMissionText
[DarkEvent_SpecialForces X2HackRewardTemplate]
+Description
Is this intentional? Or will it clear (after some more weeks time) from the active list. I haven't seen a UFO searching for me since then, so I'm not sure if I roll a standard UFO hunter whether it will automagically be upgraded to the Advanced variety.
Really nice mod, btw. The original version made me go "No way! Uh uh. No way, man. Game over." when I read its description. This version is more my cup of tea. Thanks!
"Man, I was really enjoying the judicious amount of war crimes we were committing against ADVENT."
will there be permanent dark events, too? and that hazmat/mindshielding-dark event from the other edition?
would be really nice! :)
I would imagine the squad would be comprised of Elite borderline suicidal Advent units whom soul purpose in life is to hunt down and destroy Xcom soldiers. Maybe literally suicide bombers? Or just unique looking Elite troopers?