Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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More Difficult Game Mod
   
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8 Mar, 2016 @ 7:11am
15 Mar, 2016 @ 5:06am
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More Difficult Game Mod

Description
What is More Difficult Game Mod?

More Difficult Game Mod is a mod which makes a game more, and more difficult - new weaker units, buildings, more complicated technologies, stronger aliens and smarter AI!


IMPORTANT THINGS


Next Updates
Sadly, this mod will not see further updates. I moved forward and now I'm creating a game "Market Dominion" which is a project of my game developing studio Iguana Mercenary. Check us out: https://iguanamercenary.com

FIXED: Updating Units System (Affinities System is remove for a while).

If you want to help me - with making new translations, giving some ideas - write this in the comment, or sent an invitation. The community and creator are an exellent team!

If you saw help description in-game where there is for example "+25% Buildings Production" and after this fragment is written "-40% Building Production" - this means that -40% was CALCULATED from the precentage - NO deducted. This isn't a mistake.


Why More Difficult Game Mod:

· Three translations - English, Polish and German.
· Every single unit, building, technology and leader is changed - that's a real challenge, huh?
· Game is really hard and you will 'waste' a lot of time.
· Compatibility with Multiplayer and Hot Seat mode - beat harder game with friend! (HOW TO INSTALL: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=722489437).
· New 6 systems - weaker units, stronger aliens, more expensive buildings and technologies, new affinities, and really cruel AI!


Units

· Most units are weaker, which the weakest have 33% less strength. Only really weak range units - like Missile Rover - have higher strength, at the best up to +67% strength. Workers are more susceptible to attacks, they are a better 'target' for aliens, but only in the early game - after this, the level of attack priority goes down to standard level.
· The cost of all units went up, from +7% for least changed strength, moves and other things. The costs are varied, but the highest cost is for Colonist, which needs 100% more production to be made.
· Some units have lower moves, starting from Explorer with -50% Moves, but values hardly change.
· All units have -33% of Experience which they get from fight and defense, including Explorer with -50% Experience.
· Range Strength of some units varies between -30% and -10% (including SABR - -4%).
· The range of some units changes - it can be changed by -50% to -33%.


Aliens

· Aliens are a bit stronger, range units are stronger (sometimes up to +100% stronger) than before.
· The cost of all alien units goes down, to -50% in some cases (the only exception: Alien Hydra with +17 - 50% Cost).
· Some of them are slower, but they always stronger.
· They get more Experience than before, up to +50% in some cases.
· Range Strength and range don't change a lot.

Aliens are Full Technology in this modification. I ended editing this system (I haven't counted possible errors, so you can report them)!


Buildings

· The cost of all buildings and wonder went up, from +10%-15% to +150% in early game buildings (for example Old Earth Relic).
· Yields from buildings are smaller (some buildings have their standard yield).


Technologies

· All technologies cost +75% more science.


Affinities

· Every Affinity has fewer points to get.
· Affinities are placed in other places - now if you want to get one affinity, you must follow one of the tech-web parts.
· Affinities are more balanced in parts (between technologies and leaf-technologies).


AI Leaders

· All leaders are more aggressive (or diplomatic), they have their own specific personality. Everybody has 3 unique features (for example Brasilia has got Military Training).

· ARC is more expansionist and spywaring. It's more guarded and less afraid of someone. The boldest character in the game.
· African Union is more neutral and competitive. They don't look for wars and they are less friendly for players.
· Brasilia is more competitive. It's the most aggressive civilization and the boldest character in the game. It prefers wars and hostility. It has the highest military training in game.
· Panasian Cooperative is more wonder competitive and expansionist. It's more neutral for other players, really active in covert ops.
· Francoiberia is more victory and affinities competitive. It's more expansionist and deceptive.
· Kavithan Protectorate is more victory and wonder competitive. It approves of aliens the most in game.
· Polystralia is more victory competitive. It's bolder and more deceptive.
· Slavic Federation is more victory competitive. It's more guarded and less afraid, so it really approves of wars.
· Al Falah is more expeditionist and they hate warmongers more than before.
· Chungsu is really victory and wonder competitive, it's more bolder and it really likes wars.
· INTEGR is more victory and affinities competitive. It's also more diplomatic and really expansionist.
· North Sea Alliance is more expeditionist and focused on military training.


I would like to make a suggestion/I want to help you. How can I do this?

· You can write suggestions in comments under this mod, or on E-Mail: paweu016@gmail.com. You can support me by suggesting your help with a mod, or with one of following ways:
pay donation on PayPal: https://www.paypal.me/paweumods.


More information?

Should you have any further questions do not hesitate to contact me on E-Mail: paweu016@gmail.com.
3 Comments
Tiramisu 16 May, 2018 @ 5:02am 
I love this kind of mods, but why did you give explorers just 1 movement point? Could you decrease their excavation speed instead?
Faul 5 May, 2016 @ 12:27pm 
Hi. i saw that you have compability with multiplayer, how to use it in multiplayer? Thanks.
jolepega 18 Apr, 2016 @ 7:50pm 
lo voy a probar