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[0017.23] Warning: Property bSkipPostTickComponentUpdate of PointLight is not serializable for package: ..\..\KFGame\Cache/670421536/0/BrewedPC/KF-Deck17_V1.kfm
[0017.23] Warning: Property bSkipPostTickComponentUpdate of PointLightMovable is not serializable for package: ..\..\KFGame\Cache/670421536/0/BrewedPC/KF-Deck17_V1.kfm
[0017.23] Warning: Property bSkipPostTickComponentUpdate of PointLightMovable is not
[0017.24] Critical: appError called: ReadFile failed: Count=-1 BufferCount=-415860 Error=appGetSystemErrorMessage not supported. Error: 0
[0017.24] Exit: Executing UObject::StaticShutdownAfterError
[0017.24] Log: appRequestExit(1)
./startserver.sh: line 1: 22150 Aborted (core dumped) ./Binaries/Win64/KFGameSteamServer.bin.x86_64 KF-MoonRaker?game=KFGameContent.KFGameInfo_Endless?Difficulty=3
Any idea?
You're very welcome
The map scale increase was completely intentional, and necessary. Unless you’re a fan of being completely overwhelmed by zeds immediately after the wave starts, you wouldn’t want it to keep the original UT scaling. (The KF1 version also had the same scaling as this map)
This was originally a PvP map, it was never designed for a wave based Horde Mode like Killing floor.
So long story short, No I don’t have any plans on creating a version with the original scaling.
Hosted on HplssDmcrcy|Ranked|HOE|50+CustomMaps|32Players
IP: 23.24.240.133:7777
https://steamhost.cn/steamcommunity_com/groups/hopelessdemocracy
When it comes to custom maps the workshop has a pretty good interface, it also has the benefit of hooking directly into the game as well as servers. Something that people may be unaware of if they haven’t uploaded anything to the workshop before is that it also provides a very detailed Statistics page [i.imgur.com] for the authors.
However with all that being said there are *MANY* draw backs and lacking features that I wish the workshop had, some of which are; the inability to provide a direct download to the workshop file that hooks in to the ranking and statistics of the item, as well as the generally poor support for anything that isn’t a map or otherwise “drag and drop file” .
Now with all that said I am definitely looking forward to what you’re putting together and will give your “playground” a try once it’s up and running.
(Stupid character limit XD )