Killing Floor 2

Killing Floor 2

254 ratings
Deck 17
   
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899.908 MB
22 Apr, 2016 @ 12:32am
19 Jun, 2016 @ 10:17pm
3 Change Notes ( view )

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Deck 17

In 1 collection by Kill Master
Kill Master's Maps & Ports
8 items
Description

[forums.tripwireinteractive.com]
Note for server owners:
If you are having issues with version mismatches on your server try deleting the contents of the “appcache” and “depotcache” folders in the Steam CMD Install as well as the “steamapps” folder in the server install.

If what I mentioned above doesn’t work you are most likely going to have to completely redownload both Steam CMD and the KF2 Server.
(Also I wouldn’t recommend directly copying over your configs from the old server, instead just reenter the information into the new configs that were generated)

There seems to be some sort of regression happening when either Steam CMD or the server updates, as of right now I am unable to pinpoint the cause of this issue and I will update this text snippet as new information becomes available.
Popular Discussions View All (2)
12
23 May, 2018 @ 9:43am
PINNED: Bug list (Please post bugs here)
Kill Master
0
22 Apr, 2016 @ 12:46am
PINNED: Why is the map as big as it is? This is a pretty long read, so get comfy.
Kill Master
46 Comments
orgy revolution 22 Jun, 2019 @ 12:54pm 
very nice map to play, fits with the game well, great atmosphere
damn_pastor 18 May, 2018 @ 9:51am 
This map does not start on my dedicated server.
[0017.23] Warning: Property bSkipPostTickComponentUpdate of PointLight is not serializable for package: ..\..\KFGame\Cache/670421536/0/BrewedPC/KF-Deck17_V1.kfm
[0017.23] Warning: Property bSkipPostTickComponentUpdate of PointLightMovable is not serializable for package: ..\..\KFGame\Cache/670421536/0/BrewedPC/KF-Deck17_V1.kfm
[0017.23] Warning: Property bSkipPostTickComponentUpdate of PointLightMovable is not
[0017.24] Critical: appError called: ReadFile failed: Count=-1 BufferCount=-415860 Error=appGetSystemErrorMessage not supported. Error: 0
[0017.24] Exit: Executing UObject::StaticShutdownAfterError
[0017.24] Log: appRequestExit(1)
./startserver.sh: line 1: 22150 Aborted (core dumped) ./Binaries/Win64/KFGameSteamServer.bin.x86_64 KF-MoonRaker?game=KFGameContent.KFGameInfo_Endless?Difficulty=3
Any idea?
nobody 3 Oct, 2017 @ 11:57am 
IMO would be better if you placed few normal trader machines, instead of single trader from KF1.
csMKJP 8 Jul, 2017 @ 10:59pm 
The map causes the server to lags
ReBoot 18 Oct, 2016 @ 4:01am 
That said, the map is pretty neat, I run it on my server.
Kill Master  [author] 18 Oct, 2016 @ 4:00am 
@ReBoot
You're very welcome :peace::pcrace:
Kill Master  [author] 18 Oct, 2016 @ 3:46am 
@ReBoot

The map scale increase was completely intentional, and necessary. Unless you’re a fan of being completely overwhelmed by zeds immediately after the wave starts, you wouldn’t want it to keep the original UT scaling. (The KF1 version also had the same scaling as this map)

This was originally a PvP map, it was never designed for a wave based Horde Mode like Killing floor.
So long story short, No I don’t have any plans on creating a version with the original scaling.
t.gaze 25 Sep, 2016 @ 9:31pm 
Great Map!
Hosted on HplssDmcrcy|Ranked|HOE|50+CustomMaps|32Players
IP: 23.24.240.133:7777
https://steamhost.cn/steamcommunity_com/groups/hopelessdemocracy
Kill Master  [author] 29 Jun, 2016 @ 9:52am 
@bizzyJEDI
When it comes to custom maps the workshop has a pretty good interface, it also has the benefit of hooking directly into the game as well as servers. Something that people may be unaware of if they haven’t uploaded anything to the workshop before is that it also provides a very detailed Statistics page [i.imgur.com] for the authors.

However with all that being said there are *MANY* draw backs and lacking features that I wish the workshop had, some of which are; the inability to provide a direct download to the workshop file that hooks in to the ranking and statistics of the item, as well as the generally poor support for anything that isn’t a map or otherwise “drag and drop file” .
Kill Master  [author] 29 Jun, 2016 @ 9:52am 
What I would really like to see is support for asset uploading, for example; modular kits for level designers, texture sets, and a form style layout (with full BBCode support) for the item description and comments section. This would allow for authors to not just post content, but provide the assets and tools necessary for others to create amazing content as well.

Now with all that said I am definitely looking forward to what you’re putting together and will give your “playground” a try once it’s up and running.:D::peace:
(Stupid character limit XD )