Killing Floor 2

Killing Floor 2

Deck 17
46 Comments
orgy revolution 22 Jun, 2019 @ 12:54pm 
very nice map to play, fits with the game well, great atmosphere
damn_pastor 18 May, 2018 @ 9:51am 
This map does not start on my dedicated server.
[0017.23] Warning: Property bSkipPostTickComponentUpdate of PointLight is not serializable for package: ..\..\KFGame\Cache/670421536/0/BrewedPC/KF-Deck17_V1.kfm
[0017.23] Warning: Property bSkipPostTickComponentUpdate of PointLightMovable is not serializable for package: ..\..\KFGame\Cache/670421536/0/BrewedPC/KF-Deck17_V1.kfm
[0017.23] Warning: Property bSkipPostTickComponentUpdate of PointLightMovable is not
[0017.24] Critical: appError called: ReadFile failed: Count=-1 BufferCount=-415860 Error=appGetSystemErrorMessage not supported. Error: 0
[0017.24] Exit: Executing UObject::StaticShutdownAfterError
[0017.24] Log: appRequestExit(1)
./startserver.sh: line 1: 22150 Aborted (core dumped) ./Binaries/Win64/KFGameSteamServer.bin.x86_64 KF-MoonRaker?game=KFGameContent.KFGameInfo_Endless?Difficulty=3
Any idea?
nobody 3 Oct, 2017 @ 11:57am 
IMO would be better if you placed few normal trader machines, instead of single trader from KF1.
csMKJP 8 Jul, 2017 @ 10:59pm 
The map causes the server to lags
ReBoot 18 Oct, 2016 @ 4:01am 
That said, the map is pretty neat, I run it on my server.
Kill Master  [author] 18 Oct, 2016 @ 4:00am 
@ReBoot
You're very welcome :peace::pcrace:
Kill Master  [author] 18 Oct, 2016 @ 3:46am 
@ReBoot

The map scale increase was completely intentional, and necessary. Unless you’re a fan of being completely overwhelmed by zeds immediately after the wave starts, you wouldn’t want it to keep the original UT scaling. (The KF1 version also had the same scaling as this map)

This was originally a PvP map, it was never designed for a wave based Horde Mode like Killing floor.
So long story short, No I don’t have any plans on creating a version with the original scaling.
t.gaze 25 Sep, 2016 @ 9:31pm 
Great Map!
Hosted on HplssDmcrcy|Ranked|HOE|50+CustomMaps|32Players
IP: 23.24.240.133:7777
https://steamhost.cn/steamcommunity_com/groups/hopelessdemocracy
Kill Master  [author] 29 Jun, 2016 @ 9:52am 
@bizzyJEDI
When it comes to custom maps the workshop has a pretty good interface, it also has the benefit of hooking directly into the game as well as servers. Something that people may be unaware of if they haven’t uploaded anything to the workshop before is that it also provides a very detailed Statistics page [i.imgur.com] for the authors.

However with all that being said there are *MANY* draw backs and lacking features that I wish the workshop had, some of which are; the inability to provide a direct download to the workshop file that hooks in to the ranking and statistics of the item, as well as the generally poor support for anything that isn’t a map or otherwise “drag and drop file” .
Kill Master  [author] 29 Jun, 2016 @ 9:52am 
What I would really like to see is support for asset uploading, for example; modular kits for level designers, texture sets, and a form style layout (with full BBCode support) for the item description and comments section. This would allow for authors to not just post content, but provide the assets and tools necessary for others to create amazing content as well.

Now with all that said I am definitely looking forward to what you’re putting together and will give your “playground” a try once it’s up and running.:D::peace:
(Stupid character limit XD )
bizzyJEDI 29 Jun, 2016 @ 8:07am 
@ Kill Master

While I respect the Steam Workshop, I feel it's very limited in design for you authors/designers/modders... I will be creating a feature-rich playground for you folks over at the bizzy playhouse website, where you can update your maps freely, have ranking, post special instructions for your users... It's still under development, but rest assured, it's coming...

There will be no cost to join, even TW developers are welcomed to have a home at the website too... :) :steammocking:
Kill Master  [author] 28 Jun, 2016 @ 12:22pm 
@Johnson
You’re not allowed to double post on the Workshop, it would also cause the file the submission to lose its ranking on the Workshop. Not to mention people would then have to subscribe to a new item just to get the updated version.
Johnson 28 Jun, 2016 @ 12:10pm 
Hey,I have an idea for you
Each time when you want to update the map
just make a new steam page
then problems solve :steamfacepalm:
Kill Master  [author] 28 Jun, 2016 @ 12:10pm 
@Johnson
Alright that's good to know.
Johnson 28 Jun, 2016 @ 12:07pm 
@Kill Master
Honestly,this problems is very rare
Kill Master  [author] 28 Jun, 2016 @ 12:05pm 
@Johnson
Do you have problems with other Workshop maps, or just the ones I’ve uploaded?
Johnson 28 Jun, 2016 @ 12:02pm 
Yes!!!:steamhappy: Steam workshop redirect broken as always
have to do it on my way
del all Cache!!!!! lol
Kill Master  [author] 19 Jun, 2016 @ 10:39pm 
Map updated to "V1"
Change Log
Hokia 16 May, 2016 @ 7:37pm 
is moonbase in the cards?:steammocking:
Kill Master  [author] 16 May, 2016 @ 8:42am 
@Frostlink
As of right now I don’t have any plans to port any more KF1 custom maps, I am instead focusing my attention towards KF1’s base maps.
Hokia 16 May, 2016 @ 8:12am 
You're porting all the KF1 classic maps! Any chance that KF-Arcade-Skatepark-FIN is next?:steamhappy:
MrLayLay 11 May, 2016 @ 8:56am 
A very great and enjoyable map.
My only problem with this map is that there are a few ai problems where some of the enemies will get stuck at a box and refuse to move and there's also a husk that seems to be having trouble getting around a box near a red teleporter in every round and only starts running at you once you go to the red teleporter

It's still a great map and really fun to play. I also love the teleportation mechanics. :happy_creep:
Kill Master  [author] 30 Apr, 2016 @ 10:16pm 
@The Spartan<TWM>
The map does not play “Hyperblast-Redux”, not because I don’t want it to, but because I’m unable to get any custom tracks working properly in KF2. :steamsad:
(This is something Tripwire has yet to allow in community made maps)
So if you want to hear some custom tunes in community maps make your voice heard on the TW forums and hopefully we can get this feature enabled. :peace:

@Frenzied Penguin
Thanks :D:
Frenzied Penguin 30 Apr, 2016 @ 9:33pm 
Great job!
The Spartan<TWM> 30 Apr, 2016 @ 8:59pm 
does the map still play Hyperblast-Redux?
...on that note any interest in adding Hyperblast?
Kill Master  [author] 29 Apr, 2016 @ 7:41pm 
@SpookySquerrel!

To port maps into KF2 I use:
- 3DS Max [For fixing the inevitable tilde wave of problems with the exported mesh, as well as prepping for export to UDK]
- Photoshop & Quxel [For texture re-mastering as well as fixing up problematic textures]
- Substance painter & Designer [For creating custom materials as well as painting any custom geometry I’ve created]

Applications that are used on occasion:
- Autodesk Mudbox
- Adobe Illustrator
- Nuke
- Form-Z
- Speedtree
SpookySquerrel! 29 Apr, 2016 @ 5:23pm 
thx for deck =]
i have a"?" : maps ar created for kf2 only in sdk or any other programs ,like blender ,3dmax ,etc?
Kill Master  [author] 27 Apr, 2016 @ 8:02am 
@ e dragon
I’m glad I could help bring back a piece of your childhood.:D:
Getting the AI to path through the teleporters is fairly simple, it’s just that you don’t see them used very often.

@ Flupp1, damn_pastor, Ramare
I currently don’t have any plans to port any more Unreal Tournament maps as I currently have other projects on the go, However I may revisit some in the future.:peace:
Edragon 27 Apr, 2016 @ 7:15am 
getting zeds to use the teleporters that must of been hard to do. Great job bringing this piece of my childhood.
Cole Blueford 27 Apr, 2016 @ 5:27am 
What about Rankin?
damn_pastor 27 Apr, 2016 @ 1:40am 
Or phobos. :D
Kill Master  [author] 26 Apr, 2016 @ 4:25pm 
Map updated to "B2"
Change Log
FLupp1 26 Apr, 2016 @ 8:29am 
or even better, that ship map on assault O_O that would rock
damn_pastor 26 Apr, 2016 @ 1:10am 
2 faces xD that would be so fun.
FLupp1 25 Apr, 2016 @ 1:07pm 
youuuu, heheh, youuuu sir, made a map i even loved as a child, 2 faces next?
GameplaysDavis (Twitch) 25 Apr, 2016 @ 11:09am 
Thank you genius!! :D:
Kill Master  [author] 25 Apr, 2016 @ 9:14am 
@Jason Voorhees
You most definitely can use the map on your server. :)
Hope you enjoy the map.:peace:
GameplaysDavis (Twitch) 24 Apr, 2016 @ 8:19pm 
Hello how are you ? , Excellent really amazing map, I want to ask permission to upload this map to my server? , thank you very much and greetings from Argentina :D:
Atlaimond 24 Apr, 2016 @ 1:58pm 
Okay, thank you the answer.
Kill Master  [author] 24 Apr, 2016 @ 1:35pm 
@Atlaimond
Glad you like the map.
I am aware that the lava is annoying, however that was intended and will not be changed unless it becomes a major hindrance to level flow and playability.

Rest assured that this will most likely be the only map I ever put out that has a feature such as this.:peace:

@Glowth
Thanks for subscribing, hope you like the map.:D:

@NekreS & Эндрю
A detailed explanation of why the map size is so big can be found as a pinned topic under the “Discussions” tab
Link to Topic
Atlaimond 24 Apr, 2016 @ 9:30am 
The map looks really good. The moving lights under the footpaths looks cool.
I had just one problem. The lava. It killed me when a Crawled pushed me into it. :sad_boulder:
I think, in HoE or Suicidal it would be a really annoying thing.
I suggest put a glass onto it. The view won’t get damage and the problem will be solves as well.
I’ll stay tuned.
Spirit 23 Apr, 2016 @ 1:35pm 
1gb for a map. WHAT THE HECK?
Glowth 22 Apr, 2016 @ 9:02pm 
Oh I forgot, nice job porting a classic. Will be subscribing.
Glowth 22 Apr, 2016 @ 9:01pm 
I presume most of the textures are not pre existing assets and we're made by a modder. A map size increases exponentially (could be 3x, 5x or more) when you bring in custom assets such as textures and whatnot. A map this size with the assets that are already in the game would decrease the size exponentially. I remember reading a post about it once, but I don't have a link for it right now.
Kermit 22 Apr, 2016 @ 11:35am 
828.432 MB rly? :steamfacepalm:
Frostbite* 22 Apr, 2016 @ 6:53am 
fantastic job -great skills and work u have did this port justice in all its glory outstanding 10/10