XCOM 2
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Squad Notoriety
   
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1 May, 2016 @ 11:49pm
31 May, 2017 @ 9:53am
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Squad Notoriety

In 1 collection by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 items
Description
Adds in a notoriety system to encourage less usage of all your all-colonel A-teams all the time for missions.

LATEST UPDATE:
Notoriety alert and detection modifiers should now work as intended. Wanted "posters" will fallback to sorting by rank if no notorious soldiers are detected.

Description

Squad Notoriety adds notoriety to your soldiers after mission completions that will give them debuffs in various tiers. This decays over time (ie waiting enough time after a mission will have a Colonel to have completely clean notoriety.), and is also randomized a bit with -24 hours to +24 hours, depending on how the RNG rolls, and is also affected by civilian deaths that happen on a mission.

The formula works like so:

[default notoriety time + (number of civilians died * default civilian loss time)] * Rank.


Any defined spread is added or subtracted to that depending on how the RNG rolls.

This is all combined and averaged out between soldiers on a squad, with increasing penalties as the average passes tiers:

Once a squad hits an average of 10 days+ active notoriety, every soldier will experience vigilance-like effects while in concealment. I hadn't tested it, but it will most likely stack with Vigilance if it's active.

Once a squad hits an average of 20 days+ active notoriety, an extra reinforcement will be called down and will land in the mission area in 3 turns after mission start. This is set to ADVx3_Standard by default.

Once a squad hits an average of 30 days+ active notoriety, a detection radius debuff to the point you will be spotted once you get into visual contact with anybody will be applied, and the extra reinforcement will be upgraded to ADVx3_Strong.

Once a squad hits an average of 40 days+ active notoriety, a map alert will be activated on the squad when they start combat, causing all pods to converge on the squad's position.

These penalties do not apply to missions set in Wilderness or Shanty plot types by default, and you will gain notoriety at half rate on those missions.

Wanted posters seen in city centers and slums have also been re-worked so they use the four most notorious soldiers (or random if there's nobody with notoriety), instead of just your top four soldiers every time.

The variables governing the mod can be found in Documents\My Games\XCOM2\XComGame\Config\XComNotoriety.ini, or altered in-game with Mod Config Menu.

Issues & Compatibility
MCM Values are a bit wonky upon initial load, I highly suggest double checking the .ini after first load or altering them in the MCM. (Any alterations you make will be accurate, it just doesn't use the right values all the time for first loads as far as I've tested.)

MCM has no support for name types so visually it'll look like it can't remember your pod selection, but the .ini itself will have whatever pods you pick once you save and exit.

Works with mods like LWToolbox that override the squad select screen.

Will work with Fatigue in case you're a complete masochist.

Overrides the class "XGBaseCrewMgr" for notoriety-based wanted posters. That feature will not work with any mods that also overrides that class.

Credits
Thanks to MantLemon for making the Chinese localization.
Popular Discussions View All (1)
0
15 Jun, 2016 @ 6:22pm
Translations
TpynogeJI
209 Comments
Carolinskyy 18 Jul, 2022 @ 4:53pm 
I would love a WOTC version
Tide Pod Connoisseur 2 Jan, 2022 @ 12:31pm 
This would 100% go with LWOTC...
SuperDigga 4 May, 2020 @ 1:40pm 
Did a try, altered it to 6 turns, during a mission my game crashed 2 times. Maybe coincidence but when I reinstalled the mod game worked fine. Will leave it like this, 3 turns is better than losing my progress.
callmesalticidae 4 May, 2020 @ 1:37pm 
@Super I don't know if it'll mess with your saves, but everything should be okay if you first make a copy of (1) the file and (2) your latest save) and then edit the copy. If your save is messed up, then delete the copied/altered file, put the original back in, and use the backup save.
SuperDigga 2 May, 2020 @ 11:48pm 
Problem is, the file im supposed to edit is marked "Dont edit" which I assume would be bad for my saves if I did.
I found the line that modify the turns, is it ok if i modify that?
@RealityMachina
SuperDigga 2 May, 2020 @ 11:44pm 
This mod is a good idea but in LW2 at least 50 troops of my barracks are Most Wanted which means every time i start with reinforcements coming, and they actively seek me in map, converging on my stealthy positions.
This isnt gamebreaking but im gonna try modify the ini if i find it so they delay more than 3 rounds or something similar.
GrimAtrament 2 May, 2020 @ 12:57pm 
i feel like this mod has a place in WoTC especially with the poster system
Star¤Dagger 26 Sep, 2019 @ 11:58pm 
I loved this, good memories.
Helef 3 Jul, 2019 @ 8:35am 
waiting for wotc
Grano_Onis 23 Apr, 2019 @ 10:15am 
When can we expect for this to be made compatible with WOTC? I love this mod due to how it forced me to use different troops aside from my best.