Stellaris

Stellaris

535 ratings
Separate Human Phenotypes
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File Size
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99.959 KB
15 May, 2016 @ 8:42am
30 Oct, 2024 @ 3:27am
40 Change Notes ( view )

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Separate Human Phenotypes

Description
Updated for 3.14.1

This is a small and simple mod which creates 5 new "species" to choose from when creating a custom empire, all of them being human yet using the different ingame phenotypes. This mod does not overwrite the original human phenotype or the legacy human phenotype.

Incompatibilities: Currently unknown. You can report any incompatibilities you find here. I might be able to fix it if I have the time/ability.


The portraits used by each species are:

European
human_male_04
human_female_04

Asian
human_male_02
human_female_02

African
human_male_05
human_female_05

Middle Eastern
human_male_03
human_female_03

Latino
human_male_01
human_female_02

The mod currently uses the new human portraits only. I may add in the legacy portraits to this mod or as a separate mod.

I highly recommend using other name list mods with this mod, but this mod does come with some basic name lists of its own.
The name lists for each new species are:

European
Original: English-Speaking, German-Speaking, Russian, Spanish, French, Italian
New: Swedish, Norwegian, Danish, Greek, Polish, Portuguese, Czech

Asian
Original: Chinese, Japanese
New: Korean, Mongolian

Middle Eastern
Original: Arabic, Indian
New: Iranian, Turkish

African
Original: African (I am unsure which langauge is used for this name list sorry)
Popular Discussions View All (2)
10
14 Aug, 2022 @ 5:19am
Please Report Future Bugs/Incompatibilities Here
The Warg
0
27 Nov, 2022 @ 6:23am
Middle Eastern names need to be reorganized
Khleodon
415 Comments
what am i doing 9 Jun @ 5:21am 
Even though it's listed as being for an older game, and there are a few unit categories missing names (the game just uses generic fallbacks in this case), it works fine in the current version. You can ignore the version warning.
Rod 20 May @ 3:56pm 
plans to update this?
the_black_sun 7 May @ 1:39pm 
This no longer works
smgunit02 7 May @ 1:08am 
I've been looking for something like this for a long time.
sesame something sweet 15 Mar @ 7:42pm 
@In'ei I'm unironically going to do this now:steamlaughcry:
Ramleh 16 Feb @ 7:07am 
Liberoid view on future that everyone wil become mulatos in some generations. But this kind of future more likely to become real unfortunately
Raubritter 17 Jan @ 3:08pm 
Thanks. I don't know why the devs changed the original humans to all look vaguely brazilian now.
Potato Soup 31 Oct, 2024 @ 5:16am 
Haha that's exactly what I do in'el
In'ei 30 Oct, 2024 @ 4:29am 
I just hope noone will get weird ideas while playing this mod: like, for example, picking syncretic evolution origin with all white people as main species and all black people as subservients. With some xenophobic or autoritarian affinity for slavery on top of that.
New Jack 12 Oct, 2024 @ 5:48pm 
So, I'm trying to use this mod to play as a race of White humans. Unfortunately as soon as I start my game, the heir apparent is always selected as a black person. This is immersion breaking and I'm wondering if this is how the mod is supposed to operate or if this is possibly a result of it being intended for a previous version of the game. Thank you.