Stellaris

Stellaris

Separate Human Phenotypes
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Update: 30 Oct, 2024 @ 3:27am

Updated for v3.14.1
No changes needed afaik.

Update: 3 Jul, 2024 @ 2:24pm

- Updated mod to be compatible with 3.12.5
- the old species_class file has been replaced with the new portraits_sets file
- file separate files in gfx\portraits\portraits have been consolidated into one portraits_sephumphen.txt file
- Removed UI mod requirement as it is no longer needed

Update: 5 Nov, 2022 @ 1:42pm

Updated for Version 3.5.*

Sorry for the long absence. Life stuff and a general burnout with Paradox games kept me from really looking at anything related to Stellaris.

Everything should be up-to-date in regards to the new human portraits. I did not do anything with the legacy portraits, however. In the future I may take look at implementing them into the mod but for now I am just using the new portraits.

Update: 14 May, 2022 @ 10:33pm

Update for version 3.4

Updating the mod to work with the new 3.4 human portraits was pretty simple. In the quick tests I did it looked like everything was working fine. If there are any troubles just yell at me and I will fix it when I can.

The new portraits also mean I can create a new separate portrait for Latinos so that was added as well.

Update: 15 Apr, 2021 @ 9:54am

Update: 24 Dec, 2020 @ 7:25am

Update: 31 Jul, 2020 @ 11:30am

Update: 24 Mar, 2020 @ 10:35am

Update: 21 Mar, 2020 @ 10:34am

Update: 24 Jan, 2020 @ 4:18pm