Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
While putting together a compilation of mods to make Radious' enjoyable for me I discovered finding specific submods was rather difficult. I took the liberty of creating a collection dedicated to only Radious' and all the published submods, and nothing else. I intend to keep it updated when new submods get released for Radious'. If I may suggest.. If you'd like to link it in your relevant submod descriptions it may make it easier for others to find the submods they want with all listed in one place. Radious & All Published Submods Collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=696090559
yeah most legendary lords / lords have some sort of spash dmg to help
That being said, from what I have gathered, changing the human/vamp/dwarf heroes/lords to 'normal size' could go both ways - ranged damage is unaffected either way, but being smaller less units can hit them at once. But they (melee hero/lords) also hit a smaller group of enemies with their charge/normal attacks. So...