Total War: WARHAMMER

Total War: WARHAMMER

29 ratings
Radious Total War SubMod - Normal Hero/Lord Sizes
   
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Tags: mod, Graphical
File Size
Posted
Updated
2.021 KB
29 May, 2016 @ 4:55pm
29 May, 2016 @ 5:31pm
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Radious Total War SubMod - Normal Hero/Lord Sizes

Description
This reverts the changes to the Lords/Heroes of Empire, Princes, Kislev, Bretonia and Dwarf back to their original sizes (meaning, they are bigger than the normal units).

'Cause I like 'em being imposing, and whatnot. I realize it isn't realistic, probably not even canon, but whatever!

Does nothing else.

Requires Radious Total War Mod...since without it, you wouldn't need this!

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And Drax has put together a collection of submods for ease of use and finding, which you can find here:

Radious & All Published Submods Collection
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=696090559
17 Comments
Griever - LFTM 20 Aug, 2016 @ 6:58am 
any chance of this getting updated? I sure do miss my epic size lords :p
AmmonJerro 1 Aug, 2016 @ 4:31pm 
is this being updated for beastmen?
Oni鬼 18 Jul, 2016 @ 2:27am 
Update is needed.
Zeranamu  [author] 11 Jun, 2016 @ 3:04pm 
@Drax: Sure, not a problem. Sounds like something I'll be checking out myself!
PoohPus 2 Jun, 2016 @ 2:39pm 
Thanks for making this mod! :steamhappy:

While putting together a compilation of mods to make Radious' enjoyable for me I discovered finding specific submods was rather difficult. I took the liberty of creating a collection dedicated to only Radious' and all the published submods, and nothing else. I intend to keep it updated when new submods get released for Radious'. If I may suggest.. If you'd like to link it in your relevant submod descriptions it may make it easier for others to find the submods they want with all listed in one place. Radious & All Published Submods Collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=696090559
Kharn the Bloody 30 May, 2016 @ 3:04pm 
Thanks! Subbed and rated UP!
TM 30 May, 2016 @ 8:58am 
thank you for the mod, i hate the normal size, love it :D
Zeranamu  [author] 29 May, 2016 @ 11:53pm 
True, I was just testing with a level 1 Karl. But if he's hitting more units, the splash damage probably scales with size, too. He definitely doesn't knock 40-60 of the 120 units down/back/flying when he's vanilla sized.
Atlantika 29 May, 2016 @ 9:58pm 
interesting
yeah most legendary lords / lords have some sort of spash dmg to help
Zeranamu  [author] 29 May, 2016 @ 9:46pm 
I tested out making Karl 5x scale (instead of 1.2, which is Vanilla), and he seems to definitely have a bigger hitbox. When he runs into a group of swordsmen (120 units) he'll smash half the formation down with his charge attack. He's also huge (battle and on campaign map, seems both use the same scale setting), and for some reason can't walk through units. As far as ranged, didn't notice anything different - I think that's purely reliant on shown/hidden stats as to whether it hits/does damage. For melee, they still come and crowd him, but do indeed stop right at his feet. So I suppose more units at a time could hit him, being that big, yes.

That being said, from what I have gathered, changing the human/vamp/dwarf heroes/lords to 'normal size' could go both ways - ranged damage is unaffected either way, but being smaller less units can hit them at once. But they (melee hero/lords) also hit a smaller group of enemies with their charge/normal attacks. So...