Total War: WARHAMMER

Total War: WARHAMMER

Radious Total War SubMod - Normal Hero/Lord Sizes
17 Comments
Griever - LFTM 20 Aug, 2016 @ 6:58am 
any chance of this getting updated? I sure do miss my epic size lords :p
AmmonJerro 1 Aug, 2016 @ 4:31pm 
is this being updated for beastmen?
Oni鬼 18 Jul, 2016 @ 2:27am 
Update is needed.
Zeranamu  [author] 11 Jun, 2016 @ 3:04pm 
@Drax: Sure, not a problem. Sounds like something I'll be checking out myself!
PoohPus 2 Jun, 2016 @ 2:39pm 
Thanks for making this mod! :steamhappy:

While putting together a compilation of mods to make Radious' enjoyable for me I discovered finding specific submods was rather difficult. I took the liberty of creating a collection dedicated to only Radious' and all the published submods, and nothing else. I intend to keep it updated when new submods get released for Radious'. If I may suggest.. If you'd like to link it in your relevant submod descriptions it may make it easier for others to find the submods they want with all listed in one place. Radious & All Published Submods Collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=696090559
Kharn the Bloody 30 May, 2016 @ 3:04pm 
Thanks! Subbed and rated UP!
TM 30 May, 2016 @ 8:58am 
thank you for the mod, i hate the normal size, love it :D
Zeranamu  [author] 29 May, 2016 @ 11:53pm 
True, I was just testing with a level 1 Karl. But if he's hitting more units, the splash damage probably scales with size, too. He definitely doesn't knock 40-60 of the 120 units down/back/flying when he's vanilla sized.
Atlantika 29 May, 2016 @ 9:58pm 
interesting
yeah most legendary lords / lords have some sort of spash dmg to help
Zeranamu  [author] 29 May, 2016 @ 9:46pm 
I tested out making Karl 5x scale (instead of 1.2, which is Vanilla), and he seems to definitely have a bigger hitbox. When he runs into a group of swordsmen (120 units) he'll smash half the formation down with his charge attack. He's also huge (battle and on campaign map, seems both use the same scale setting), and for some reason can't walk through units. As far as ranged, didn't notice anything different - I think that's purely reliant on shown/hidden stats as to whether it hits/does damage. For melee, they still come and crowd him, but do indeed stop right at his feet. So I suppose more units at a time could hit him, being that big, yes.

That being said, from what I have gathered, changing the human/vamp/dwarf heroes/lords to 'normal size' could go both ways - ranged damage is unaffected either way, but being smaller less units can hit them at once. But they (melee hero/lords) also hit a smaller group of enemies with their charge/normal attacks. So...
Atlantika 29 May, 2016 @ 9:11pm 
odd question, sence they are "bigger" or normal size now ( I dont really see much of a difference with any except with karl & manfred

does this increase thier hit box so they can be hit by more enemys or more ranged weapons fire more often and die quicker?
Zeranamu  [author] 29 May, 2016 @ 9:08pm 
Quarantine: Yes. I'll have to edit it if he adds new Heroes/Lords/Legendary Lords, or decides to change the size of other faction Hero/Lords. But for now, yes it does.
Atlantika 29 May, 2016 @ 8:58pm 
does this work with his latest mod + unit mod of his?
Zeranamu  [author] 29 May, 2016 @ 8:36pm 
@F2K: Aye, I agree. Still not entirely sure why he did that, since it's cosmetic and there are other mods that do the exact same thing.
F2K | J.Persson 29 May, 2016 @ 8:21pm 
Thank you. I hated that they made them "Normal-sized". So really.. thank you.
Zeranamu  [author] 29 May, 2016 @ 6:58pm 
@Suji: You're welcome!
Suji 29 May, 2016 @ 6:26pm 
Thank you very much! That is what i was hoping for ! :D