Total War: WARHAMMER

Total War: WARHAMMER

445 ratings
Better Auto Resolve
   
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Tags: mod, Campaign
File Size
Posted
Updated
8.353 KB
31 May, 2016 @ 11:32am
27 Aug, 2017 @ 1:27am
20 Change Notes ( view )

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Better Auto Resolve

Description
This mod changes a lot of variables to make the outcome of auto resolved battles more similar to the results of played battles. Quality of units is more important then numbers, archers are less overpowered, and heroes or other single entity units no longer receive excessve damage (see a full list of changes below). Don't expect perfect results though. Modding auto resolve is limited to changing some values. Nonetheless, this mod is an improvement over vanilla auto resolve and will make you play battles more, because actually playing a battle and not auto resolving it will give you the better outcome most of the time.

List of Changes

- Loosing a unit in auto resolve is much less likely then in vanilla (if you win).
- Hero units are better protected from excessive damage then in vanilla.
- Lowered the power of ranged units in auto resolve with the exception of artillery (which performs very poorly in vanilla auto resolve).
- Higher quality melee units perform slightly better.
- The wipeout threshhold for units is now the same in manual and auto resolve battles (mod: 10% of units strength; vanilla auto resolve: 20% vs vanilla manual battles: 5%)
- The AI no longer gets an extra bonus when defending or attacking in sieges (both human player and AI get the same bonuses now).
- The prediction of the outcome of auto resolve is more fuzzy.
- The mod is compatible with any unit mod.

COMPATIBILITY

Can be installed and uninstalled at any time. New version is compatibly with any unit mod.

DONATIONS

This mod is a result of dozens of hours of tweaking and testing. If you appreciate my work you can send me a small tip. I will use it to buy all those expensive WH DLCs :) and keep my mods up to date. Use the send money feature of PAYPAL[www.paypal.com] with this email: zarkis@online.de

Check out my other mods with many well thought out and balanced changes to campaign mechanics. And don't forget to like. :)
156 Comments
KaNNaY 13 Oct, 2022 @ 5:16am 
The prediction of the outcome of auto resolve is more fuzzy. - What does this mean?
THE DOGE 12 Dec, 2020 @ 8:49am 
A must have mod. Cant play without it thanks for making it.
olivier.amiet 17 Oct, 2020 @ 6:13pm 
updated dude...thx...
Dukhat 21 Jan, 2020 @ 6:50am 
One of the most essential mods to have, kudos!
CthuluIsSpy 23 Sep, 2019 @ 3:47pm 
So...I'm not sure if it actually works. I'm getting some really inaccurate Auto-Resolves during my vampires campaign. I noticed that AR really doesn't like if you have zombies, and it favors artillery units. Like, hellblasters makes the Empire's AR skyrocket.
CthuluIsSpy 17 Sep, 2019 @ 1:26am 
@ Zarkis : Ok cool. The launcher was telling me its outdated, so I was worried.
Zarkis  [author] 16 Sep, 2019 @ 10:10pm 
Yes, it does.
CthuluIsSpy 16 Sep, 2019 @ 11:15am 
Does this mod still work?
Hugh Bollocks 11 Oct, 2018 @ 3:35am 
I would also like to know if this mod works with latest patch.
thaygiaomap2000 19 Aug, 2018 @ 7:06am 
test with vampire count , start with Kempler , i win and no enemy dead ( attack lord of templeholf )