Total War: WARHAMMER

Total War: WARHAMMER

35 ratings
Make Gelt Great Again
   
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Tags: mod, Battle
File Size
Posted
Updated
71.934 KB
3 Jun, 2016 @ 8:43pm
24 Apr, 2017 @ 5:12pm
18 Change Notes ( view )

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Make Gelt Great Again

Description
Boosts Lore of Metal spells so they're great.

If you'd like Gelt himself to be great, use this mod as well:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=696900211

Direct Damage
Searing Doom
Raw damage 13 -> 26 (+200%)
Projectile Count 50 -> 75 (+50%)
Searing Doom, Overcharged
Raw damage 13 -> 39 (+300%)
AP Damage 7 -> 21 (+300%)
Projectile Count 70 -> 105 (+50%)

Gehenna's Golden Hounds
Raw damage 12 -> 16 (+33%)
AP Damage 6 -> 9 (+33%)
Gehenna's Golden Hounds, Overcharged
Raw damage 12 -> 16 (+33%)
AP Damage 6 -> 9 (+33%)

Final Transmutation
Duration 9 -> 15 (+66%)
Final Transmutation, Overcharged
Duration 18 -> 30 (+66%)

Buff/Debuff
Glittering Robe
Duration 24 -> 48 (+200%)

Plague of Rust
Duration 21 -> 42 (+200%)

Transmutation of Lead
Duration 29 -> 58 (+200%)



DB Tables Affected:
projectiles
projectile_bombardments
unit_special_abilities
special_ability_phases
28 Comments
Big Dungus 24 Apr, 2017 @ 6:59pm 
UPDATED AT LAST
General Hawk 9 Jan, 2017 @ 3:46pm 
does this still work?
Guvenoren 29 Nov, 2016 @ 9:54pm 
To be honest, the only thing I need buffed right now is plague of rust and Final Transmutation.
Hitman47007 22 Nov, 2016 @ 4:16pm 
another huge bug it happened against chaos - all spells had no effect...
Hitman47007 2 Nov, 2016 @ 8:40am 
strange when i used also magic mod for increasing attacking spells damage the mods combined and i ould target properly and have decent powerful spell effects

people should install both mods in my opinion
Hitman47007 2 Nov, 2016 @ 8:24am 
how can you play this when the searing doom always hits unit behind it when it walks?

please make spell effect catch up with unit motion

real problem
ShadyBhaz 20 Oct, 2016 @ 11:40am 
New update of the game is up. Would you kindly be updating this magnificent mod of yours anytime soon mate? I'm a big fan of this particular mod of yours. :mug::squirtyay:
Mr.BoomCakes 28 Sep, 2016 @ 9:31pm 
Love the mod, now lore of metal actually feels worth it. I think your mod is getting rid of the range indicator for gelt's abilities, not a huge problem but can make it hard to determine if my who will be hit
peter.wilson246 21 Sep, 2016 @ 4:51am 
To inf i have to say i love the concept which is why it is such a shame that i have found out that this mod is not compatiable with radious total war mod is there any chance for you to work on that because i really want to see these work together
Taurenthij 11 Sep, 2016 @ 6:33am 
Just tested it out, Searing Doom (overcharged) can destroy 7 out of 30 Blood Knights and half a full stack of Crypt Ghouls.