Space Engineers

Space Engineers

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Transport Deconstructor (Vanilla)
   
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Type: Blueprint
File Size
Posted
Updated
1.949 MB
5 Jun, 2016 @ 9:22am
24 Dec, 2017 @ 8:06am
14 Change Notes ( view )

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Transport Deconstructor (Vanilla)

Description
An extreme-duty, atmospheric & space capable, cargo-hauler equipped with grinders that is very easy to build in Survival mode.

Cargo Containers are Code-Indexed for convenience:
In the Terminal type " TC " to bring up JUST the four large cargo boxes (Thrusters parts, Metal grid, Powercells, etc..)
Type " C - H " or " C - Hub " that is the letter C, SpaceBar, Hyphen (or dash, whatever you call it) SpaceBar and finally H or Hub.
This will filter all the Medium Cargo Containers. (smaller parts like Steelplate, Motors, Computer parts etc..)

v2.0
Features:

1. Can come to Earthlikes' surface from space with up to 225k Kg of Ore or Components. (Realistic settings)
Can fly with up to 320k Kg on Earthlike (needs Ion Thrusters on too) and 2 million+ on Creative (why?).

2. Six Large Ion Thrusters for upward movement. Four for forward and downward. Two for left and right.
Twenty five Small Ion Thrusters for reverse.
2a. Eight Large Atmospheric Thrusters for upward, ten Small Atmospheric Thrusters for forward and five for left and right movement.

3. Doubles as a heavy-lift hauler for moving wheeled vehicles or cargo boxes around on planets.
Be sure to build a bracket on the target object for carrying as the thrusters can burn blocks!
( Can't lift same-as Ore displacement in Kilograms of built blocks for some reason :\ )

4. Two Large Reactors and seven Batteries.

5. Nine Medium Cargo Containers and four large ones all handled by Taleden's Inventory Manager.
Connector Is set to inhibit the scripts effects on connected grids. Only the Transport Deconstructor is managed.

5. Flush landing gear for those shorter hangars.
(4x2x10)

7. Sixteen Gyroscopes.

8. Grinders are set to turn on activity strobes when active with hotkey 1. And who knows? They might dance.
(has landing lights too for dark LZs)

9. Oxygen Gen./Tank.
9a. Air Vent set to Depressurize for independant oxygen source if any (even very little) is on cooperative planet/moons.

10. Taleden's Inventory Manager is installed just to prevent the nightmare of taking inventory. If you've ever organized a ship/stations inventory, you know exactly what I'm talking about. Every cargo container is set to accept all components for management.
As Steel Plate is the most abundant, four cargo boxes are set for weight distribution so you're not leaning in flight.
From Hotkey set #3, turn on/off with 7 and start with 8.
(extra Program blocks/Timers incl. for preferred scripts, remember to check Show Hidden Blocks)


Descends to the base in Easy Start Earth from space carrying up to 450,000Kg in Survival mode on 3x Inventory Size and 225,000 Kg on Realistic. Figures achieved with Ion and Atmo Thrusters on and <100% power.
(appearently inventory size in Advanced World Settings affects how much mass thrusters can displace)

Can operate fully loaded but needs to be nearly empty of components to escape Earthlikes' gravity.
Or it can be an extremely fast vertical shuttle with a speed mod.

This ship fills multiple roles but in its default forms are interplanetary cargo transport and recycler.
It can be a gas or personnel transport with some slight tweaking; remove the four Large Cargo boxes and build either Oxygen Tanks/Generators, Hydrogen Tanks or Passenger Seats in their place, or whatever else you need.
Even as a personnel or gas transport the Transport Deconstructor still retains most of its ability to carry large amounts components from recycled ships and stations.

I recently redesigned the aesthetics that added more cargo boxes!
There is a Cockpit in there somewhere..



NOTES ABOUT ATMOSPHERIC THRUSTER EQUIPPED SHIPS:

Atmospheric thrusters only work close to their 100% around a few kilometers (3,000m) above a planets lowest point which are usually those ice sheets or the big blue lake/glacier things.
If you've got an atmospheric ship and its not performing as it should chances are your thrusters aren't even running at full 100% power.
With my ship you need almost all the atmospheric power (Atmos and Ions) to come to a complete stop from 100m/s when carrying a maximum load (see top of page) Hold your dampeners on the way down, should be okay.


Required hangar dimensions are at least 4x2x10 large blocks.

Not technically Vanilla because of the script but what else are Programmable Blocks for? Absolutely nothing to download, tweak or install, its saved in the Programmable Block. (Hotkey set #3, turn on with 7 and run with 8)

I had made several Projector blueprints for easy role changing (just remove the 4 Large Cargo boxes and activate the preferred blueprint projector; build the blocks) but the ships seemed to take longer to spawn the more Projector blocks were on a ship...



Link to the modded Transport Deconstructor:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=698485959
Link to the vanilla Transport Miner:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=784700027
5 Comments
Texshi 21 Apr, 2017 @ 12:44pm 
Why is it yellow
F15RegalEagle  [author] 8 Jun, 2016 @ 9:37am 
@mahtrok Actually it cannot leave planets loaded, I just tested but unloaded yes it can. I forgot that I added my own speed mod months ago and with the extra inertia made it possible to escape the planets' gravity. But anyways thank you for your comment :)
mahtrok 8 Jun, 2016 @ 8:32am 
As i said, i'm impressed :)
F15RegalEagle  [author] 8 Jun, 2016 @ 7:26am 
@mahtrok The idea was to have vehicle assisted construction on planets. It can handle more than 10x its own weight (>1,000,000Kg) Was tested initially on Alien worlds with their 1.1 pressure, so yeah its got the surplus power
mahtrok 8 Jun, 2016 @ 4:53am 
Hell that's alot cargo space. I don't think its very usefull as a workership, due to its size, but as a cargo shuttle it is definetly a great. And the abillity to leave planets does work even fully loaded? Well, i'm impressed.