Arma 3
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Tanoa PD: Day In The Life (SP/Apex)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.642 MB
24 Jun, 2016 @ 12:09am
1 Jul, 2016 @ 10:19am
3 Change Notes ( view )

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Tanoa PD: Day In The Life (SP/Apex)

In 1 collection by Ajax
Tanoa PD
7 items
Description
Very self-explanatory, short, simple, relatively easy mission: 4 Tanoan police officers, armed with new Apex equipment, rid some villages and jungle of criminals in response to a citizen's pleas for help.

No fancy UAV intro, cutscenes, or intricate story. Just wanted to showcase ArmA 3's new police faction (which I've always wanted), and part of Tanoa.

The whiteboard at the start of the mission can be used to randomize the weather. The criminal HQ is very boobytrapped (pay attention to which buildings have occupants). Please take advantage of the various empty vehicles placed for your utilization, especially in reaching the last objective.

Oh, and have fun.

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If the "concerned citizen" wigs out in front of the door instead of reaching his waypoint (and thereby starting the mission properly), just restart. I do not have any way of making the AI figure out doors.

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If you have any questions, problems, feedback, (constructive) criticisms, suggestions, or ideas, I would love to hear them.
30 Comments
TUBii 4 Oct, 2017 @ 3:15am 
Cool cmall mission! I would put more civilians there so it will not look like a willage massacre!
GrandFiredust 25 Sep, 2016 @ 2:51am 
I used any open car :)
And year i run into 2 traps and i orded my AI to stay out of the town cause i don't know if there are any other traps and the Ai often doesn't notice them xD
Ajax  [author] 24 Sep, 2016 @ 2:31pm 
@GrandFiredust

Did you run into any traps?

I'm glad you think it's short; early play testing made me scared it involved too much walking, until I realized it was because everyone was ignoring the glut of cars I placed specifically because the last objective is so far away
GrandFiredust 24 Sep, 2016 @ 9:35am 
Short and nice mission :) And I forgot about the boobytrapps xD
Saeline 2 Sep, 2016 @ 5:23pm 
Sounds sweeeeet! I downloaded and Ill check it out next time I play.
Ajax  [author] 2 Sep, 2016 @ 7:17am 
Oh yeah no the CSAT mission is a one-man-army thing. I didn't think of it because it isn't a TPD mission.

But you know what scenario IS, which does include a useful squad of fellow officers? Echo Echo Zeta
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=756444082
Saeline 1 Sep, 2016 @ 9:56pm 
The CSAT mission. Maybe Im just being presumptiuous but I like having a squad of npcs with me.
Ajax  [author] 1 Sep, 2016 @ 6:31am 
What's my "one man army" mission?

And "The Plane" and "The Great Escape" are both Syndikat missions
Saeline 31 Aug, 2016 @ 10:59pm 
Ah wait I hate playing one-man-army style missions haha too intimidating/difficult for me
Saeline 31 Aug, 2016 @ 10:58pm 
I'd also love some missions playing as Syndikat if youd be interested in making any. Il check out the new one you made!