Arma 3
Tanoa PD: Day In The Life (SP/Apex)
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Update: 1 Jul, 2016 @ 10:19am

Got rid of extraneous "win.sqf." The original design for the mission's ending relied on an sqf file that I have since removed, but I didn't remove a trigger that tried to activate it. Instead I moved the win script to be on a trigger, and changed which trigger it was on (so you can choose to go straight after Syndikat, and not help Penelo or whatever it's called)

Update: 25 Jun, 2016 @ 4:03pm

Added autosaves. Made the dialogue make more sense.

Update: 24 Jun, 2016 @ 12:09am