Arma 3
Tanoa PD: Day In The Life (SP/Apex)
30 Comments
TUBii 4 Oct, 2017 @ 3:15am 
Cool cmall mission! I would put more civilians there so it will not look like a willage massacre!
GrandFiredust 25 Sep, 2016 @ 2:51am 
I used any open car :)
And year i run into 2 traps and i orded my AI to stay out of the town cause i don't know if there are any other traps and the Ai often doesn't notice them xD
Ajax  [author] 24 Sep, 2016 @ 2:31pm 
@GrandFiredust

Did you run into any traps?

I'm glad you think it's short; early play testing made me scared it involved too much walking, until I realized it was because everyone was ignoring the glut of cars I placed specifically because the last objective is so far away
GrandFiredust 24 Sep, 2016 @ 9:35am 
Short and nice mission :) And I forgot about the boobytrapps xD
Saeline 2 Sep, 2016 @ 5:23pm 
Sounds sweeeeet! I downloaded and Ill check it out next time I play.
Ajax  [author] 2 Sep, 2016 @ 7:17am 
Oh yeah no the CSAT mission is a one-man-army thing. I didn't think of it because it isn't a TPD mission.

But you know what scenario IS, which does include a useful squad of fellow officers? Echo Echo Zeta
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=756444082
Saeline 1 Sep, 2016 @ 9:56pm 
The CSAT mission. Maybe Im just being presumptiuous but I like having a squad of npcs with me.
Ajax  [author] 1 Sep, 2016 @ 6:31am 
What's my "one man army" mission?

And "The Plane" and "The Great Escape" are both Syndikat missions
Saeline 31 Aug, 2016 @ 10:59pm 
Ah wait I hate playing one-man-army style missions haha too intimidating/difficult for me
Saeline 31 Aug, 2016 @ 10:58pm 
I'd also love some missions playing as Syndikat if youd be interested in making any. Il check out the new one you made!
Ajax  [author] 30 Aug, 2016 @ 10:59am 
I made a mission (very quickly) last night while exploring Lingor. If you have the map and don't mind playing as CSAT, it's here

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=754718797

I'll work on a Tanoa PD addition today, since you're so excited
Saeline 30 Aug, 2016 @ 2:51am 
Sweeeeet! Kepp it up with the drug war content and I wil be one happy Armtard. Thanks again
Ajax  [author] 29 Aug, 2016 @ 5:14am 
I'm glad you enjoyed it. I've always enjoyed low-tech on low-tech ArmA scenarios (FIA vs AAF, rebels vs other rebels, etc) so you can be sure I'll make more. Eventually.
Saeline 29 Aug, 2016 @ 2:06am 
When I bought Apex I was primarily excited for combat involving police and , cartel, thanks fir the great woork! Keep on improving! A cool idea for a mission might be VIP mission, protecting a political figure or what not (or the other way around protecting your jeffe) Id love to see missions from both sides. But by all means make whatever you enjoy :)
Ajax  [author] 25 Jul, 2016 @ 2:49am 
I recently discovered that Gun Game in Battlefield 4 can net me 30+ knife kills/match. Unfortunately I'm probably going to be doing that in my free time for a while.

But I will come back and make more Syndikat v TPD scenarios.
SovietCheese 24 Jul, 2016 @ 5:38pm 
realy good do more plez:steamhappy:
Ajax  [author] 17 Jul, 2016 @ 10:27am 
Glad you enjoyed it. :)
ShirinDavid 17 Jul, 2016 @ 4:05am 
realy good
Ajax  [author] 1 Jul, 2016 @ 11:01am 
Yay!

Thanks for reporting the bug
TheBonBon 1 Jul, 2016 @ 10:50am 
Works perfectly :D
Ajax  [author] 1 Jul, 2016 @ 10:20am 
I'm 99% sure I fixed it, Bonbon. I just ran through it twice and it ended as intended. Would you mind running through it again, to make sure it works on your end?
TheBonBon 1 Jul, 2016 @ 10:05am 
The dialogues worked fine but it didnt end at all. It just said that the win script was not found.. I saved and exited the Mission.
Ajax  [author] 1 Jul, 2016 @ 9:37am 
Wasn't found?! ... that is perplexing. Did the scenario end correctly? With the fade-out and the big success screen?

Did all of the dialogue work? If all of the tasks worked (Investigation, the burning house, the town, and the Syndikat base), then all the scripts were present and working correctly. I can't imagine what would cause win.sqf not to work, unless I have an extraneous trigger and I changed how the win gets executed.

Can you describe exactly how the scenario ended (or if it ended)? It would help me narrow down what's broken.

Also, if you enjoyed this mission, yesterday I quickly threw together something similar (but shorter). I don't know how to get to its page without accidentally closing this text box, but it's in the same collection as this scenario.
TheBonBon 1 Jul, 2016 @ 5:19am 
Awesome Mission! :FIA: The Script win.sqf was not found tho...
Weparo "Draugen" 26 Jun, 2016 @ 10:33am 
I like it, I like it. No, my team was walking into them, although, not always. GG on the burning house, looks much better than before
Ajax  [author] 25 Jun, 2016 @ 4:04pm 
@Weparo I added 2 auto saves, a new wreck, fire *and* smoke so the mission makes a little bit more sense.

How do you feel about its use of music?
Ajax  [author] 25 Jun, 2016 @ 2:52pm 
1: Your team's AI or the enemy AI walked into the traps? I should probably figure out a better system, but watching Syndikat walk into their own bombs is hilarious

2: I have considered making it COOP (I make almost all of my missions COOP). The problem is that it calls for a lot of execVM for the dialogue and taking care of game logic to complete the objectives. I don't know what the multiplayer-friendly version of the necessary code is. So as it is, I don't think the scenario would work.

3: I didn't place that house manually; it's part of the map. I didn't place any buildings in the scenario, just the furniture and explosives in some of them.

4: When I finish up the scenario I'm working on now, I'll add some auto saves.
Weparo "Draugen" 25 Jun, 2016 @ 1:55pm 
Well, not me but the AI managed to run into several :D Have you considered making it a Coop? I'd put the autosave points somwhere after going to the house that's burning. And maybe one before one enters the final objective. How about you don't put a house there, but some ruins of a house and set that on fire?
Ajax  [author] 25 Jun, 2016 @ 1:47pm 
@Weparo

I save manually and constantly. I had assumed other people were the same way.

Where would you recommend I place them? Right before the first encounter? Right after? On the way "Up the road" ?
Do you have any idea how I can make the house actually look like it's on fire? I tried putting the fire effect module on the roof (didn't work), and making the fire 10 times larger (no change).

I appreciate the kind words and I'm glad you enjoyed the mission. Did you run afoul any of the traps at the end?
Weparo "Draugen" 25 Jun, 2016 @ 5:21am 
Very well done mission! I enjoyed it quite a bit. Have you considered adding auto save points though?