Total War: WARHAMMER

Total War: WARHAMMER

72 ratings
Upgraded Player Settlements at Start
   
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Tags: mod, Campaign
File Size
Posted
Updated
21.785 MB
24 Jun, 2016 @ 5:38pm
6 Mar, 2017 @ 10:05pm
15 Change Notes ( view )

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Upgraded Player Settlements at Start

Description
Update (2017-03-07): All Bretonnian factions and the Von Carsteins have had their starting cities upgraded!


Update (2016-12-09): Wood Elves have been added, decided to let them start at Tier 3 rather than 4 because i did not want the player to start with 0 Amber.


Update (2016-10-16): Changed the name of the mod since with the latest DLC i could not get Skarsniks settlement to start at Tier 4, only Tier 3. Every other playable faction who starts in a major city will find themselves in a tier 4 settlement. This includes the new DLC & FLC Lords added thus far!


Update (2016-09-04): The mod is now FULLY WORKING again with all the Grim & Grave Lords being able to be chosen for the Grand Campaign, in addition CA has fixed the Victory Conditions bug as well!


Update (2016-08-03): Currently there is a bug with this mod that wipes the Victory Conditions Blank: If you want to actually win your campaigns you're going to have to play a fresh game without this mod!

Update (2016-07-29): Beastmen have been added, all starting hordes for beastmen start at Tier 4. Braaaaaaaaaaaaaaaaay to your hearts content!

Update (2016-06-28): Thanks to weffmattcrys ive been able to change the starting Chaos player horde to have a Tier 4 settlement at start as well!

A simple yet powerful mod which lets the player start a few tiers later on. For those who'd like an advanced start. This includes Bretonnia ,Chaos and Beastmen and now Wood Elves.

Keep in mind that the only thing changed here is the tier of the main settlement, you will still have the tier 1 buildings you start with otherwise, and its up to you to choose what you want to build as usual.

The AI gets the bonus as well, so this means that all the other main factions should become stronger as a result (perhaps Bretonnia will not be overrun by its neighbours after 30 turns in your next game?).

Since this modifies the start position of your game, this is one of the few mods where there is no savegame compatability and to make this work you need to start a new game. Any other mod that modifies starting positions will also not work with this mod.
79 Comments
BlackwoodKnight 26 Oct, 2017 @ 8:21pm 
Somehow this mod deletes Norsca as a playable faction to chose IDK how.
Invictus 20 Aug, 2017 @ 11:34am 
Do Norsca
The White Huntsmen 12 Aug, 2017 @ 7:28am 
does this mod work with Norsca
eny30 6 Apr, 2017 @ 6:54pm 
Are you able to combine this with a mod that gives the capital cities 10 building slots? As it is right now, it is incompatable with a mod that gives the main startpos extra building slots. If this is possible i would be grateful. either way, thanks for the mod!
Gagyl 22 Mar, 2017 @ 1:44pm 
Hey, is it possible that Karak Izor isn't upgradet?
Gejnor  [author] 16 Feb, 2017 @ 5:38am 
No idea, i dont use that mod myself. If it changes something with the starting positions then no, it won't be compatible.
jasonft 16 Feb, 2017 @ 4:47am 
Is this Radious compatible?
DevilSlayer 14 Jan, 2017 @ 12:05am 
Damn all this start position crap!
All the best mods have made sp.esf changes and are therefore incompatible. Can we get a bit of cooperation going where modders ensure their start position mods are compatible with each other, by all using the same file I guess? Malekith who is now updating 'Lorehammer' says he might be working on such a thing... get communicating modders!
Burkhardt 7 Jan, 2017 @ 5:32am 
@The Angry Gamer

What mod would that be? link?