XCOM 2
326 ratings
Carbines - Standalone
   
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File Size
Posted
Updated
14.595 MB
25 Jun, 2016 @ 6:42am
6 Jul, 2016 @ 7:49pm
12 Change Notes ( view )

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Carbines - Standalone

In 1 collection by Spart117MC
Spart's Weapons
6 items
Description
This mod requires Long War Studio's SMG Pack as it uses assets from it.

This mod contains one new weapons with six different variants: one for Grenadiers, one for Snipers, two assault rifle variants, an SMG, and a shotgun. You can find magnetic variants of these weapons in the mod Magnetic Carbines.

Features:
  • Grimy's Loot integration
  • Configurable damage
  • Configurable range
  • Configurable schematic costs/availability
  • Configurable mobility bonuses/penalties
  • Configurable aim bonuses/penalties
  • Configurable magazine size
  • Configurable number of upgrade slots
  • Configurable critical chances
  • Configurable detection radius modifier (disabled by default)
  • The option to hide depreciated tiers
  • The option to disable any of the six weapon variants
  • The option to disable suppressor visuals
  • The option to disable action point costs for the sniper variant
  • The option to prevent the weapon from being added to the inventory on start
  • An optional config to make the SMG variant into another rifle assault variant

Configure mod options via:
Steam\SteamApps\workshop\content\268500\710399554\Config\XComSpartsCombatSA.ini

This mod is not included in Spart's Kitbashes.

Credits:
Long War Studios - stock textures and model / significant portions of code

My mods
Spart's Kitbashes
Spart's ArmorBashes
Spart's DLCBashes
Spart's AnarchyBashes
Resistance MECs
Spart's SPARKBashes
Individual Arms
Sawed-off Shotgun - Standalone
Combat Shotgun - Standalone
Salvaged Cannon - Standalone
Multipurpose Combat Rifles - Standalone
Carbines - Standalone
Magnetic Carbines - Dependent
Popular Discussions View All (1)
7
29 Mar, 2017 @ 6:47pm
Bug Reports
Spart117MC
156 Comments
hiboydd 16 Feb, 2020 @ 9:33am 
how do i configure?
Teamson 30 Oct, 2019 @ 2:42pm 
is this long war 2 compatible?
NopeTooFast 13 Aug, 2018 @ 5:37pm 
i think i managed to break tier 2 carbines somehow? i have both this and the magnetic carbines mod but neither of the tier 2 carbines appear when i research tier 2 weapons
LiptonDI 6 Jul, 2018 @ 1:38pm 
Sensei I beg you !
JurisDocta 21 Jun, 2018 @ 4:54pm 
@Fritzchen Are you on Vanilla?
Fritzchen 23 Apr, 2018 @ 11:52pm 
Great Mod !
All Weapons works fine and looks beautiful

You got my "Thumb UP" :steamhappy:
Joe, the Eternity Warden 26 Mar, 2018 @ 11:59am 
@Spart117MC Sounds good, boss. I'll keep an eye out for those weapons over the next few months.
Spart117MC  [author] 26 Mar, 2018 @ 8:52am 
@MrJoeUniverse

It'll be a bit of awhile before I get back to weapon mods, so try out WotC in the meantime. The expansion is well worth the money :)
Joe, the Eternity Warden 18 Mar, 2018 @ 9:35am 
@Spart117MC the only reason I don’t own WotC is because I think your Carbine Mods are better than anything the Devs have implemented. Please make this compatible with WotC. Keep up the outstanding work.