Total War: WARHAMMER

Total War: WARHAMMER

50 ratings
Global Recruitment Buff
   
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Tags: mod, Campaign
File Size
Posted
Updated
7.473 KB
26 Jun, 2016 @ 10:31pm
6 Sep, 2017 @ 4:14pm
15 Change Notes ( view )

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Global Recruitment Buff

Description
This mod changes global recruitment across all races except Chaos and Undead (since they don't make use of it) to have the same turn cost as local recruitment. The downsides remains the same, an increase in currency cost and you do not benefit from provincial buildings to grant you higher ranked units (though technology unlocks still affects it).

No longer will you have to wait 6 turns (or more correctly, feel compelled to return to your home provinces and recruit there rather than use global recruitment) for that Steam Tank, Arachnarok Spider or Gyrobomber.

Remember, the AI will be able to use this improvement as well, so don't think this is gives you an unfair advantage!

Savegame Compatible.

43 Comments
Doomjazzer 11 May, 2020 @ 10:17am 
Thanks for this. The wait times are ridiculous in this game.
Gejnor  [author] 22 Jan, 2019 @ 7:37am 
Uhh.. it still works?
Ire 18 Sep, 2017 @ 9:29pm 
Ugh, who thought that taking 50 turns to globally recruit an army was a good idea?
+1 subscriber, although I learned more from the comments section than seems to be provided anywhere in game regarding specific capitals reducing global recruitment. Thx for mod!
Gejnor  [author] 7 Sep, 2017 @ 3:49pm 
On your city's walls i have planted a doombolt, blood for the blood god.
Léo 7 Sep, 2017 @ 3:41pm 
Well, I never use confederation, I prefer conquest :p
Gejnor  [author] 7 Sep, 2017 @ 3:03pm 
Yeah the Lord Effects only come into play when you choose the lord at the start, its the same as you not getting Gelt's +10 armour when you start with Franz even if you add Gelt to your roster later.
Léo 7 Sep, 2017 @ 1:01pm 
I was just wondering, what happens if you confederate with Throggs ? Do you then get -6 to global recruitment and bug the UI ? Or are those buffs linked to which leader you choose at the begining of the campaign ?
Léo 7 Sep, 2017 @ 12:27pm 
Nice ! Thanks ! :D
Gejnor  [author] 6 Sep, 2017 @ 4:12pm 
Will do, a nice little bonus for capturing the Special Capitals as well, makes sense!
Léo 6 Sep, 2017 @ 3:40pm 
I tweaked a bit your mod so the player can't see the -0 turn to global recruitment in the WE tech and the -3 in Wulfric/Throgg traits. And I added a factionwide -5% recruitment cost to Norsca occupied capitals to replace the old bonus. I have uploaded it if you want to take a look and copy the changes