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+1 subscriber, although I learned more from the comments section than seems to be provided anywhere in game regarding specific capitals reducing global recruitment. Thx for mod!
The special capitals have all been set to give no benefit to your global recruit as to avoid the issues that Wood Elf got with their tech that does the same!
Karaz a karak, Drakenhof, Altdorf and Black Crag reduce global recruitment duration by -1, just set it to 0.
In campaign_variables_tables > data__core
Set factionwide_recruitment_time_period_mod to 1.
I think it should work this way
I think -20% sounds good (WE can already have -50% to recruitment cost thanks to their building)
If another faction in the future does something similar i may make a standalone mod for just WE's and them so it won't look as bad.
Your mod makes that regular units are recruited in 1 turn
do those stack?
Will I get instant recruitment? (probably not) Or will the wood elves tech+this mod make it so its faster to recruit certain units by global recruitment?