Total War: WARHAMMER

Total War: WARHAMMER

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Hochland Longrifle Tinkerer Edtion
   
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Tags: mod, Units
File Size
Posted
Updated
3.599 MB
30 Jun, 2016 @ 5:35am
5 May, 2017 @ 9:07pm
15 Change Notes ( view )

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Hochland Longrifle Tinkerer Edtion

Description
FINALLY FIXED

This is the Artillery Crew model version of the Hochland Longrifles

Unit Stats:

Normal Damage 5 (vs Handgunner 3)
AP Damage 21 (vs Handgunner 14)
Bonus vs Large: 22 vs(Halbierd 17)
Accuracy: 50 (vs Handgunner 10)

As requested, I have made a balanced version of the Artillery model Longrifles. As the guns were mostly used by Hochland poachers, it follows the lore and gives Bonus vs Large. So you can use these units to snipe at that giant/giant arachnid/name your large enemy

The balanced witchhunter crew model will also use the same stats, and I will provide with a OP version if requested

Any feedbacks are welcome!

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Other Unit Mods

Empire Master Swordsmen : For all your late game front line needs
( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=710517682 )

Empire Elite Swordsmen : For your mid game front line needs
( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=710466425 )

Original Hochland Longrifle Sniper Elite Version : For your hero plucking needs
( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=705915525 )

Empire Royal Halberdiers : For your late game anti-large needs
( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=714942477 )
31 Comments
Benjideaula 4 Jan, 2020 @ 6:12pm 
Is this mod compatible with the War for the Old World unit pack?
Chaplain13 25 Apr, 2017 @ 3:46am 
Can they only be recruited in Hochland?
TAS04159  [author] 16 Dec, 2016 @ 7:35am 
Has been updated. Sorry it took so long! I had to reimport all the tables and edit the data again :(
TAS04159  [author] 21 Oct, 2016 @ 9:45am 
Updated for latest DLC
JCLoveLess 10 Sep, 2016 @ 9:06am 
Invocation of Nehek. It replenishes units. If it could be changed from a spell that's cast on a single unit to a constant spell that effects the entire map it would be amazing to play against.
TAS04159  [author] 9 Sep, 2016 @ 6:40pm 
@JCLoveLess Sorry what is IoN? could you explain this to me please?
JCLoveLess 5 Sep, 2016 @ 10:05am 
can you do a mod that makes IoN constant and aoe? I want to focus on killing the necromancer or vampire lord before I have a chance at victory.
TAS04159  [author] 30 Jul, 2016 @ 4:56am 
@MagicMike thanks. the breastplates and hats are there, its just they are as imaginary as the guns they hold. thing is, their imaginary guns can kill
MagicMike 25 Jul, 2016 @ 1:25pm 
and guns :D ;)
MagicMike 25 Jul, 2016 @ 1:24pm 
screenie looking good! do you know how to ad some breastplates and/or hats?