Total War: WARHAMMER

Total War: WARHAMMER

Hochland Longrifle Tinkerer Edtion
31 Comments
Benjideaula 4 Jan, 2020 @ 6:12pm 
Is this mod compatible with the War for the Old World unit pack?
Chaplain13 25 Apr, 2017 @ 3:46am 
Can they only be recruited in Hochland?
TAS04159  [author] 16 Dec, 2016 @ 7:35am 
Has been updated. Sorry it took so long! I had to reimport all the tables and edit the data again :(
TAS04159  [author] 21 Oct, 2016 @ 9:45am 
Updated for latest DLC
JCLoveLess 10 Sep, 2016 @ 9:06am 
Invocation of Nehek. It replenishes units. If it could be changed from a spell that's cast on a single unit to a constant spell that effects the entire map it would be amazing to play against.
TAS04159  [author] 9 Sep, 2016 @ 6:40pm 
@JCLoveLess Sorry what is IoN? could you explain this to me please?
JCLoveLess 5 Sep, 2016 @ 10:05am 
can you do a mod that makes IoN constant and aoe? I want to focus on killing the necromancer or vampire lord before I have a chance at victory.
TAS04159  [author] 30 Jul, 2016 @ 4:56am 
@MagicMike thanks. the breastplates and hats are there, its just they are as imaginary as the guns they hold. thing is, their imaginary guns can kill
MagicMike 25 Jul, 2016 @ 1:25pm 
and guns :D ;)
MagicMike 25 Jul, 2016 @ 1:24pm 
screenie looking good! do you know how to ad some breastplates and/or hats?
grimnar42600 23 Jul, 2016 @ 7:41pm 
sent u a friend request if u need to discuss
grimnar42600 23 Jul, 2016 @ 7:26pm 
Are you using pack file manager or the assembly kit ...
TAS04159  [author] 23 Jul, 2016 @ 7:14pm 
@grimnar42600 just to be sure, i changed all Hoch_LR to Hoch_LRA. where to from here?
TAS04159  [author] 23 Jul, 2016 @ 7:09pm 
@grimnar42600 i'm halfway there. could you take me another half please? so its a mismatch in the unit_variants_tables i understood that much..how would i fix this?
grimnar42600 23 Jul, 2016 @ 5:39pm 
in variantmeshdefinitions you have Hoch_LRA.variantmeshdefinition or Hoch_LR in the witchhunter one but in both unit_variants_tables even though the name is Hoch_LRA__core or Hoch_LR__core under the variant table both are set to Hoch_LR so the A version doesnt pick up the definiton ...does that make sense ?
kaher44 [UN] 16 Jul, 2016 @ 2:46pm 
yea I cant see my units either.
MagicMike 3 Jul, 2016 @ 5:00am 
working yet?
Seele 2 Jul, 2016 @ 7:22am 
The same problem, the units just disappear when I zoomed the camera. :mkmandrake:
TAS04159  [author] 1 Jul, 2016 @ 8:36am 
@MagicMike I found additional lines in the variantmesh section that was added by the new DLC. I've fixed it, going to test it out, I think we have found the solution
MagicMike 1 Jul, 2016 @ 7:35am 
thanks i'm getting curious :D
TAS04159  [author] 1 Jul, 2016 @ 7:30am 
@MagicMike Yeap can confirm something is not right with these buggers...argh imma try to get it fixed
MagicMike 1 Jul, 2016 @ 7:17am 
nope i use dx11, unitdetails are on ultra so that can't be it. I also turned off all other mods..
If i zoom far out i can see the units on the ground but as soon as is get closer they start disappearing. Other than that they work though..
TAS04159  [author] 1 Jul, 2016 @ 6:48am 
@MagicMike Did you run it in Dx12 mode? it could even be hardware if thats the case. If not, try with just this mod and let me know. Texture errors shouldnt happen as it uses vanilla meshes and all
MagicMike 1 Jul, 2016 @ 6:14am 
dont know if its a conflicting mod, but when i zoom in the units disappear
TAS04159  [author] 1 Jul, 2016 @ 5:48am 
@MagicMike Ok definitely working now
MagicMike 1 Jul, 2016 @ 5:37am 
doesnt work yet, did you maybe not upload the canges?
TAS04159  [author] 1 Jul, 2016 @ 5:32am 
Mod has been updated for latest patch. Also the unit still having vanguard and stealth was fixed
TAS04159  [author] 30 Jun, 2016 @ 11:42pm 
@MagicMike no problem!
MagicMike 30 Jun, 2016 @ 10:17am 
sorry didnt see your screenshot post lol..
MagicMike 30 Jun, 2016 @ 10:16am 
Could you update this please? And some screenies would be great too..
TAS04159  [author] 30 Jun, 2016 @ 5:46am 
Submit your screenshots and see them posted on the mod page!