Total War: WARHAMMER

Total War: WARHAMMER

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Bretonnia: Magic for Lords&Heroes
   
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Tags: mod, Campaign
File Size
Posted
Updated
125.376 KB
30 Jun, 2016 @ 2:33pm
2 Aug, 2016 @ 5:33pm
4 Change Notes ( view )

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Bretonnia: Magic for Lords&Heroes

In 1 collection by Ekzel
Skill Tree Mods for Lords and Heroes 2.0 & Misc Mods
16 items
Description
Made this for a request to give the bretonnian lords and lady access to more spell trees. The intent is for this to be used with a mod that unlocks Bretonnia as a faction.

Note that I haven't specifically tested it with the varying Bretonnia mods out there, but this should work with all of them as this mod adds new skills to their nodesets and takes none away.

It's intended to work with all the heroes and lords and gives access to Light, Fire, Heavens, Metal, Death and Vampire magic lores.

Details below on the way the mod treats the spell trees and the order of unlocks:

X Magic Novice 1 - Nothing (basically paying a point to unlock the spells)
X Magic Novice 2 - First spell
X Magic Novice 3 - Second spell.
X Magic Adept 1 - Third Spell (requires all three points in beginner), Passive Tree Ability (Kindleflame/Rolling Skies etc)
X Magic Adept 2 - Fourth Spell
X Magic Adept 3 - Fifth Spell
X Magic Master 1 - Sixth spell (requires all three points in adept)
X Magic Master 2 - -15% cooldown on all spells in the tree
X Magic Master 3 - -25% miscast and +15 power reserve
10 Comments
SteveTheHero 20 May, 2022 @ 11:11am 
Hey man, is there any chance you could update this for TWWH2? Or lmk how you made this mod in the first place?
HeySexy 9 Jul, 2016 @ 2:03am 
Will do! Thanks for making this ;)
Ekzel  [author] 3 Jul, 2016 @ 8:08pm 
Glad to hear it's working well. If any issues develop, please let me know.
HeySexy 3 Jul, 2016 @ 2:47pm 
Heya, thanks for making this awesome mod! I just featured this mod in the Ultimate Total War: Warhammer Mod Collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=716794585
threepwood 3 Jul, 2016 @ 11:57am 
Managed to test it out. Casting wheel shows only one lore at a time. There's a button above the wheel to switch between every lore you know. Works perfectly!
threepwood 3 Jul, 2016 @ 11:37am 
Thanks for this! Got it working with Prater's mod. Don't have any points in magic abilities yet though.

What happens if I max out Light abilities as well as Heaven abilities on a damsel? Or to restate it: The game usually has space for 6 spells. But if I pick up 12 spells, where do the other 6 go on the battle UI?
Vorondor 2 Jul, 2016 @ 11:01am 
Hi, it's working ith Prater's mod for Bretonnia. All types of lords and heroes get the new skill branch.
D34DF0X 30 Jun, 2016 @ 3:19pm 
yh just reopening tww and mod maniger over and over atm trying to find conflictions >.< i knew haveing to many mods waz gonna b a bad idear , but so far this dosent seem to conflict with the rest of britonias mods, how ever a bunch seem to clash with the britonia set now. im gessing unit mods need the new animation sets / blood ect
Ekzel  [author] 30 Jun, 2016 @ 3:11pm 
I'm glad, hopefully once everything gets updated for the patch changes the conflicts will clear up. This really shouldn't interfere with anything at all. At worst it simply wouldn't apply the additions, it wouldn't cause another mod to stop working.
D34DF0X 30 Jun, 2016 @ 2:55pm 
dident play 50 odd turns to check heros but the starting LL had the trees so seeems to work fine had problems with mod confliction but i think thats down to alot of stuff suddenly being out of date due to blood dlc updates ect, but yh nice one