Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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ave_fortifications_dei.pack
   
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Tags: mod, Campaign
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176.086 KB
22 Jul, 2016 @ 9:47am
2 Apr, 2018 @ 3:06am
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ave_fortifications_dei.pack

Description
This mod is the version of 'AVE: Fortifications' to combine with Divide et Impera and will only work with that mod.

THIS MOD IS PATCH-17 COMPATIBLE ONLY
To switch to 'Patch-17': Go to your Steam page and then select LIBRARY. Right click on your game 'ROME II' on the left. Go to properties. Select BETAS in the pop-up screen. In here you can select 'patch_17'.

This mod enables fortifications in the region the buildings are placed in for all forces in this region and adds garrison units. All forces in the region will be given bonuses regarding morale, defense and attack. However, when an amphibious assault takes place and the defending commander will then be probably be an admiral, the fortifications will be most probably absent. AI is most probably not going to put up these defenses, that is why I added the effects for the defending garrisons (morale, defense and attack bonus). For most factions, the added garrison units are a siege weapon, which should make the defending garrison units deploy as a force defending the town, rather than running out to try to do some harm, which they never can accomplish. Since there is little to no evidence for siege equipment for barbarian factions in history, I added more defensive units, more cavalry in the first place to counter attack, which will increase the numbers for a counter attack in stead of putting up a defensive position. When you play with a barbarian faction, you can, of course, put up the defensive traps and use the additional forces to counter the enemy's advance. Tests have shown that these fortifications could make a difference, but will surely not give guaranty of victory.
This mod makes the factions, using the fortifications in game, to at least recruit the level 1 infantry, so the recruitment is not compromised. Since the first level requires food, AI will probably choose to build the usual barracks in first place and might then decide to build a fortification. Tests have shown that these fortifications could be a surplus, but, as always, that's up to AI.
The barricades and stakes now have more hit points. I am open to suggestion to increase these even further.
This mod should be more realistic than to make it possible to turn every town into a walled city. I have tried this out and the towns then become fortified cities, with the battle map chosen from the nearest capital city. Tests showed for the little town of Consentia (southern Italy) that the battle map was put up for Brundisium, which is a fortified city that has access to the sea, which Consentia could never have. The majority on forums is also against such an idea to make the minor cities walled, which would be historically incorrect. This mod should therefore offer a more plausible alternative to fortify minor towns.

You can also download 'AVE: fortifications part 2'. This mod gives you additional heavy barricades, which will hold up the enemy for a longer period of time.

This is not an official DeI mod. The logo I've put on top of the mod picture was used only to make it clear that this mod is compatible with DeI.
24 Comments
REGNATOR  [author] 20 Nov, 2021 @ 2:25pm 
I never care about DEI, you must find out yourself if it's compatible (I can only hope so,...)
The mod should include all factions having a certain defensive update like this
Aristoxenus 22 Oct, 2021 @ 5:14pm 
With all factions or just Rome?
Cheeseman 18 Jan, 2020 @ 3:27pm 
Will this get an update to patch 19? No pressure, just wondering as I love the mod.
Ragnar 10 Dec, 2019 @ 4:17pm 
Ok but are they DEI compatible?
REGNATOR  [author] 2 Jul, 2018 @ 1:28am 
You may try out my mod "LEGIO OPTIMUM" or "LEGIO APEX" (last one still in progress) wich give you 50 units per army for OPTIMUM and 41 units per army for APEX. Both have additional garrison units. Be aware that you also need the mod "LEGIO" (the mother mod)
Ragnar 3 May, 2018 @ 7:16pm 
Would you be able to make a mod just adding garrisoned units to all factions please? I play with a mod that makes all armies stacks up to 41 units and so the original garrisoned units are a bit to low and where assigned that way for the armies that have 20 units a stack
jmjacob2016 8 Jan, 2018 @ 8:50pm 
No worries bud, just checking in :)
REGNATOR  [author] 8 Jan, 2018 @ 8:46pm 
Working on other mods to be compatible with the newest patch. I hope you undestand the troubble CA got us in
jmjacob2016 8 Jan, 2018 @ 7:44pm 
Hey buddy were you able to update them? If not, I understand and I hope you enjoyed your holiday break :)
REGNATOR  [author] 3 Dec, 2017 @ 5:59pm 
The newest upgrade of Creative Assembly is rather drastic. This is why all around the community modders are working very hard to keep their mods working as they did before. Many tables have been changed. The changes, made by Creative Assembly, forces modders around the world to alter their mods, which in some cases could take some time. I can only hope for you, subscribers, to have a little patience. I'm working very hard to get my mods to be compatible with the newest 'patch/DLC'. The upgrades should be launched by 16th of DECEMBER.