Portal 2

Portal 2

110 ratings
The Red Death
   
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The Red Death

In 1 collection by Arcana Prime
POErtal
4 items
Description
From the Diary of Edgar Allan Poe - January 14th, 1842

It is like some sick and twisted game we play, Master Johnson and I. A game that continues to spiral further out of control until it will explode in an eruption of blood and violence. I try to test his limits with each chamber I create. I try to see where his humanity will take over, where he will draw the line and say, No sir; that is too dangerous. I will not allow my testers to risk their lives in their!

I thought for sure I would force him to the limit today. I devised a test full of nothing but turrets and lasers. No sane person would have allowed it to be put into production. Master Johnson took one look at it, patted me on the back and said, Lets slap this puppy together and see who gets fried first.

Part Four of Four
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=73267878
21 Comments
Petutski 9 Jan, 2016 @ 4:13am 
First criteria of a great map: great fun! Not here. This is more arcade than portal. Hated it.
JoeyZio 7 Jun, 2012 @ 2:27pm 
Great map. I loved the fast-paced action of it, which is something I've rarely seen in PeTI maps. Although, I have to agree with the other commenters about redesigning the last room. I ended up "cheating" on it by flinging myself over instead of the cube, then grabbing a turret to use as a shield as I quickly run for the door.
Arcana Prime  [author] 4 Jun, 2012 @ 7:48pm 
Yep, perhaps I will be giving this one a major overhall in thee near future. At least that last room, anyway.
tiagoling 3 Jun, 2012 @ 7:53pm 
You NEED to add a reset button to both cubes in the third room. I somehow managed to miss one of the turrets and then I could not do anything else because I could neither get to the cube nor cross the turret protected area... If I may, I would suggest you to change this area: remove the turrets and, instead, place funneled guided buttons surrounded by goo that open the exit door and require the flinging trick in order to be captured in the funnel.

And lastly, I have to (partially) agree with xcom's comment: this type of map can be frustrating for some people due to the constant error=death atmosphere. But I wouldn't thumb it down. ;-)

And that ends this über-long feedback. xD See ya!
tiagoling 3 Jun, 2012 @ 7:52pm 
I think the first two rooms are fine, I would only recommend more light in the first room, unless the lack of it is premeditated.
The third one can be very annoying, as in: I started the map loving it and finished it hating it.
First I tried flinging myself with the cube (sound familiar?) without success. Then I tried flinging the cube in its first fall, only then I used the infinite loop to gather more momentum and hit the turrets. It gets annoying in the infinite loop because the cube easily hits the portal's edge and starts rotating in mid-air, deviating itself from the lower portal.

(Post 2 of 3)
tiagoling 3 Jun, 2012 @ 7:52pm 
Well, first things first. As a "boss fight", you sure did hit the 'epic' button xD.

Now to more serious stuff. I loved the concept of laser delay with the turrets, the first time I played the game I stood still waiting to see what would happen and laughed at what did. The only negative aspect of this is that the camera gets VERY shaky with all the exploding turrets around you which can be annoying, especially in the last room.

(Post 1 of 3)
Arcana Prime  [author] 1 Jun, 2012 @ 10:26am 
Doh! Well, it is the "boss encounter" of my collection . Your description is quite accurate, though, it is a timed puzzle that requires you to figure things out quickly or you die. I made it realizing it was not everyones cup-of-tea.
XcomReborn 1 Jun, 2012 @ 8:08am 
This map combined all the elements of an unenjoyable portal map, time limits and death before you can figure out what to do. Forcing you to start again. Thumbs down!
Arcana Prime  [author] 31 May, 2012 @ 5:36am 
You are correct, dill. The fizzler is a new addition to prevent an exploit. Were you having problems with the cubes hitting the fizzler? Is their trajectory not consistent enough to get over? I was worried about that, but after many play-throughs and adjustments I thought that I had eliminated it.
Tiberius 30 May, 2012 @ 9:42pm 
Great puzzle! To get the cubes to hit the turrets in the third room you have to do the infinite loop right? If so, getting the cubes to actually get over the fizzler right and hit the turrets right can be a bit finnicky. But really, great map! I really liked it.