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And lastly, I have to (partially) agree with xcom's comment: this type of map can be frustrating for some people due to the constant error=death atmosphere. But I wouldn't thumb it down. ;-)
And that ends this über-long feedback. xD See ya!
The third one can be very annoying, as in: I started the map loving it and finished it hating it.
First I tried flinging myself with the cube (sound familiar?) without success. Then I tried flinging the cube in its first fall, only then I used the infinite loop to gather more momentum and hit the turrets. It gets annoying in the infinite loop because the cube easily hits the portal's edge and starts rotating in mid-air, deviating itself from the lower portal.
(Post 2 of 3)
Now to more serious stuff. I loved the concept of laser delay with the turrets, the first time I played the game I stood still waiting to see what would happen and laughed at what did. The only negative aspect of this is that the camera gets VERY shaky with all the exploding turrets around you which can be annoying, especially in the last room.
(Post 1 of 3)
Just a thought.
As for the problem, a fizzler at the gap in the glass would do the trick. (just to make sure they dont take anything with them)