Total War: WARHAMMER

Total War: WARHAMMER

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Later/Harder Chaos Horde Version 2
   
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Tags: mod, Campaign
File Size
Posted
Updated
79.533 KB
30 Jul, 2016 @ 6:29pm
2 Sep, 2016 @ 10:15pm
8 Change Notes ( view )

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Later/Harder Chaos Horde Version 2

Description
Hey guys, so in this version I have changed the army roster for the Chaos invasion, as well as a few other tweaks.

Now mid game Chaos will have an army of Chaos Warriors and mid tier monsters.
Late game Chaos will have an army of Chosen and high tier monster (Dragon Ogres!!!)
Also Chaos Knights for both mid/late game.

Save game compatible, although if you have had the chaos mid/late game event start already I don't think they will start again later, so there cannot be 2 mid or 2 late game events in the 1 campaign. Should be compatible with most mods (not Radious though)


====Also if you currently use the old version of this mod, unsub to that version before using this one======


Change notes below...

Early game spawn time - 100 (Van - 50)
Late game spawn time - 160 (Van - 75)

The horde will come around turn 100/160 give or take about 10 turns.

This is meant to be hard.

Number of hordes the Chaos faction will spawn
- mid game | late game
- easy, normal, hard, very hard, legendary
Mod (04, 04, 06, 08, 10) - (08, 08, 10, 12, 14)
Van, (02, 02, 03, 04, 05) - (04, 04, 05, 06, 07)

Additional waves before cancelling during late game event
- easy, normal, hard, very hard, legendary
Mod (1, 2, 2, 3, 4)
Van, (0, 1, 2, 3, 4)

Imperium:
Mid - 6 (Van - 4)
Late - 9 ( Van - 7)

Change notes ==<
== changed late game from 150 to 160.
== changed addition wave, closer to vanilla. (please let me know any concerns)
== changed mid game general rank to be around double vanilla.
== changed army roster.
==>

If you guys think the army roster is TO HARD please let me know and I will consider a change, just remember this mod should be a challenge.

New army roster ==<

Mid game...

if unit_to_select <= 26 then
army_string = army_string .. "wh_main_chs_inf_chaos_warriors"; -- 26%
elseif unit_to_select <= 44 then
army_string = army_string .. "wh_main_chs_cav_chaos_knights"; -- 18%
elseif unit_to_select <= 62 then
army_string = army_string .. "wh_main_chs_inf_chaos_warriors_GW"; -- 18%
elseif unit_to_select <= 75 then
army_string = army_string .. "wh_dlc01_chs_inf_forsaken"; -- 13%
elseif unit_to_select <= 85 then
army_string = army_string .. "wh_dlc01_chs_mon_trolls_armoured"; -- 10%
elseif unit_to_select <= 95 then
army_string = army_string .. "wh_main_chs_mon_giant"; -- 10%
else
army_string = army_string .. "wh_main_chs_art_hellcannon"; -- 5%

Late game...

if unit_to_select <= 20 then
army_string = army_string .. "wh_main_chs_inf_chosen_GW"; -- 20%
elseif unit_to_select <= 30 then
army_string = army_string .. "wh_dlc01_chs_inf_chosen_halberd"; -- 10%
elseif unit_to_select <= 37 then
army_string = army_string .. "wh_main_chs_inf_chosen"; -- 7%
elseif unit_to_select <= 41 then
army_string = army_string .. "wh_main_chs_art_hellcannon"; -- 4%
elseif unit_to_select <= 56 then
army_string = army_string .. "wh_main_chs_cav_chaos_knights_lance"; -- 15%
elseif unit_to_select <= 64 then
army_string = army_string .. "wh_dlc01_chs_cav_gorebeast_chariot"; -- 8%
elseif unit_to_select <= 72 then
army_string = army_string .. "wh_main_chs_mon_chaos_spawn"; -- 8%
elseif unit_to_select <= 82 then
army_string = army_string .. "wh_dlc01_chs_mon_dragon_ogre"; -- 10%
elseif unit_to_select <= 90 then
army_string = army_string .. "wh_dlc01_chs_mon_dragon_ogre_shaggoth"; -- 8%
else
army_string = army_string .. "wh_main_chs_cav_chaos_knights"; -- 10%
end;

==>

Please let me know what you think!
67 Comments
JohnnyCJK 16 Sep, 2018 @ 10:38am 
I dont need the first version right ? Also does this work with better AI ?
Apex 21 Apr, 2017 @ 10:26am 
Check my new mod Uber Chaos
screaming_chicken 30 Mar, 2017 @ 5:24am 
This seems to have the problem as SteelBlood mentioned, where in coop you can't end the turn after chaos arrive (2nd time) unless you uninstall the mod or cancel all your alliances.
EyeBags.On.Fleek 15 Mar, 2017 @ 1:51pm 
the invasion isnt being delayed for me anymore. I loved this mod, game is better with it.
SteelBlood 11 Mar, 2017 @ 9:16am 
Was playing a Co op campaign with a friend, once chaos came there was a bug where my friend couldn't move his armies or end his turn. Removing this mod fixed that, thought I'd let the author know, we were really looking forward to using this great mod.
Gogopher 27 Feb, 2017 @ 6:26pm 
was wondering if anyone had any problems with new patch and this mod...im using it and so far so good...
Archemyre 3 Feb, 2017 @ 10:35pm 
The old version worked for me so I assume this will as the only additional changes are to the unit roster.
Greyscale 27 Nov, 2016 @ 8:55am 
So does it work fine or are people having problems?
orl_fur 29 Oct, 2016 @ 12:54pm 
My empire campaign is crashing now that the mod is not updated. Is there some other way to make it work?
Hawk 26 Oct, 2016 @ 9:11am 
Author has says he doesn't have time to update, but I'm pretty sure this mod is fine anyway. Shame we can't get an update to add the new units to the initial armies, but nevermind.