Total War: WARHAMMER

Total War: WARHAMMER

Later/Harder Chaos Horde Version 2
67 Comments
JohnnyCJK 16 Sep, 2018 @ 10:38am 
I dont need the first version right ? Also does this work with better AI ?
Apex 21 Apr, 2017 @ 10:26am 
Check my new mod Uber Chaos
screaming_chicken 30 Mar, 2017 @ 5:24am 
This seems to have the problem as SteelBlood mentioned, where in coop you can't end the turn after chaos arrive (2nd time) unless you uninstall the mod or cancel all your alliances.
EyeBags.On.Fleek 15 Mar, 2017 @ 1:51pm 
the invasion isnt being delayed for me anymore. I loved this mod, game is better with it.
SteelBlood 11 Mar, 2017 @ 9:16am 
Was playing a Co op campaign with a friend, once chaos came there was a bug where my friend couldn't move his armies or end his turn. Removing this mod fixed that, thought I'd let the author know, we were really looking forward to using this great mod.
Gogopher 27 Feb, 2017 @ 6:26pm 
was wondering if anyone had any problems with new patch and this mod...im using it and so far so good...
Archemyre 3 Feb, 2017 @ 10:35pm 
The old version worked for me so I assume this will as the only additional changes are to the unit roster.
Greyscale 27 Nov, 2016 @ 8:55am 
So does it work fine or are people having problems?
orl_fur 29 Oct, 2016 @ 12:54pm 
My empire campaign is crashing now that the mod is not updated. Is there some other way to make it work?
Hawk 26 Oct, 2016 @ 9:11am 
Author has says he doesn't have time to update, but I'm pretty sure this mod is fine anyway. Shame we can't get an update to add the new units to the initial armies, but nevermind.
Malykriss 22 Oct, 2016 @ 12:20pm 
will this mod get updated soon? I really don't want to start a campaign without it :/
mryupjup 21 Oct, 2016 @ 7:13am 
@Queco Nothing is wrong the invasion will start shortly. Everything you described is normal.
Sir_Pleb_A_Lot 13 Oct, 2016 @ 12:25pm 
loved this mod (played on very hard) but was able to easily wipe the invasions without losing anything using 'lightening strikes'. I'd advise not using this rather 'cheap' strategy if you want to suffer :D
Hawk 12 Oct, 2016 @ 12:06pm 
This difficulty is goddamn sadistic and I love it. Currently dealing with the last of the first wave as the Empire, only had to face 16 stacks of Chaos warriors, forsaken, chaos knights, armoured trolls, hellcannons and Giants. Can't wait to see what Archeon and co turn up with!
Queco Jones21 3 Oct, 2016 @ 7:40pm 
Just got to turn 105 on a VH vampire run, and no invasion. FOr some reason the objectives against Chaos are all marked as completed. Main mod i use is Steel Faith's overhaul. Would this cause a conflict?
mryupjup 16 Sep, 2016 @ 7:24am 
i also want to add that it wasnt too hard, but that it was impossible without a high tier army yourself ( i was playing with the empire). Good stuff, im a fan.
mryupjup 16 Sep, 2016 @ 7:19am 
I read some difficulties other people have and tho i dont recognise all of them, most of them might be fixed if the main mod would be the ''harder and later chaos 1'' mod and the harder and later choas 2 mod would only add the army compositions to the first mod?
mryupjup 16 Sep, 2016 @ 7:16am 
so i tested the mod on very hard. Works great tho i havent been able to reach the age of peace. Killed 2 regular waves and the first wave with the legendary chaos lords. Triggered first at 105 and archeon at i think 160 but cant remember well. I had the chaos dwarf mod also enabled (the big one with all the artillery and stuff) but chaos never recruited these. Is there a way to make it so that the chaos ai will be able to recruit modded units? I know the beastmen horde mod is able to do this with better hordes but still recruiting the poison archer unit i use for example. :)

Lords in the first waves were lvl 10 and the lords in the second wave lvl 20. One of the 2 regular lvl 20 lords (there were 6 chaos hordes and i think 2 chaos warherd hordes (probably will have to face another 6 until the tier 2 wave ends)) was on a manticore which was pretty cool. Cheers! thx for the awesome mod and hope youll be able to help me!
Guvenoren 13 Sep, 2016 @ 2:10pm 
Sigvald was lvl 28. Archaon was lvl 3. Something's odd here ;o
cbloom 13 Sep, 2016 @ 11:30am 
Completed on legendary only took one additional wave during early phase. Zero additional waves during late phase. Not the first time this has happened using this mod. Vanilla has more action than this!!

I do like the army roosters though, any chance of separate mod which only modifies the roosters and leaves everything else alone?

Many Thanks
Guvenoren 4 Sep, 2016 @ 10:34am 
I Just beated chaos at legendary -_-

It took me less then 10 turns actually.
[KOR]AranG 2 Sep, 2016 @ 10:21pm 
thanks
Aedrion 2 Sep, 2016 @ 9:16am 
Shall you be updating this one? I need my hardcore Chaos invasion :D
Uncle Quagsire 29 Aug, 2016 @ 4:24pm 
Not sure if this is an issue related to your mod or not, but chaos lost all their armies before the end times event and was destroyed, and now the doom tide event bricks my campaign.
Sigmars_chosen 29 Aug, 2016 @ 8:51am 
just a little question, i saw beastmen recruitment roster in the mod, so will this mod affect beastmen too? and in what way, the recruitment of the whole beastmen faction or will there be a beastmen army with the chaos invasion horde?
Rompa  [author] 28 Aug, 2016 @ 2:29am 
Ah I'll have to look into it, I am very busy atm, to do it you self go into PFM, script, the list of units are near the bottom, just change the names
Sigmars_chosen 27 Aug, 2016 @ 9:10am 
and is there a chance you will consider making a version of this mod with the chaos divide mod units
Sigmars_chosen 27 Aug, 2016 @ 8:49am 
can you plzz tell how i can add custom units from mods like chaos divided in there, like do i just add their names in the list above?
Massive Anorak 23 Aug, 2016 @ 2:01am 
There's been a patch to Vanilla so that the events spawn beastman armies alongside chaos, I don't know if this is overiding your mod because the number of armies spawning seems more like vanilla later on, But I don't know what the composition of the armies is until Archy et al arrive in the visible map
Mortal Kombatant 20 Aug, 2016 @ 10:25am 
can you make harder version?
mryupjup 13 Aug, 2016 @ 9:47am 
cool
Rompa  [author] 11 Aug, 2016 @ 9:51pm 
Ah I havnt actually played a campaign since the beast men were released, just have been so busy, I know there is a mor called "more hordes" or something that effects beast men but i do not think it changes the army roster. I could definitely look into it tho, probably this weekend.
mryupjup 11 Aug, 2016 @ 4:44pm 
Just testing it now, first wave came at round 104 and everything seems to work wel till now. Armies are diverse but high on quality. Neat stuff.

Question: Will you consider doing something similair for beastmen on the grandcampaign? Trying to fight them but they keep getting fucked over by another faction before i get to fight them. Their presence is quite pathetic. Top knotz on the otherhand gets much more heft for some reason.
Rompa  [author] 7 Aug, 2016 @ 11:08pm 
@pulloutking good to hear, thanks mate, I love your name by the way haha
Chosenone 6 Aug, 2016 @ 3:31pm 
Late Chaos invasion was great! Everything seemed to work okay for me.
mryupjup 6 Aug, 2016 @ 4:47am 
Ohh thats nice :) Well then im rooting for more units in the dice roll and fixing the 9th realm thing. For the rest ithis is probably the most importand mod for this singleplayer up right now . Congrats!
Rompa  [author] 5 Aug, 2016 @ 8:30pm 
@pulloutking Good to hear! and the late chaos invasion was ok?

@yupjup Ah it is as random as it will every be, I think.
Each army rolls for a number between 1 and 100 hundred for each unit they recruit, as you can see above, each unit is selected by rolling < their apointed number, I'm pretty sure that it is the most you can do.
mryupjup 5 Aug, 2016 @ 6:50pm 
Isnt it possible to randomise so not every army is the same? STill already much better then it was in vanilla tho :)
Chosenone 5 Aug, 2016 @ 6:03pm 
This mod :) Thank you so much for this, It made the end times truly the end times. On legendary my empire campaign ended with my defeat lol but damn was it fun. Kislev survived the first chaos waves but when Archaon showed up, there were gone in a flash. Even the combined might of the Dwarfs , Bretonnia and several other factions they simply overwhelmed us. So I will try again. Thank you again!!
Rompa  [author] 5 Aug, 2016 @ 3:45pm 
@Giant_robo_man I kanda knew about the imperium thing and drcided to leave it just so the late invasion does not start way to early! I will look inti making more Imperium levels though.

@Logliu Ok I'm not to sure I wouldn't think it would be that, I'll have to test this more and see.

@Yupjup the entire army roster is not what I wanted right now, when I had it the way I wanted it caused some serious bugs, I am trying to figure out a way to get the army I wanted without those bugs though, it should not take to long.

Oh you can just use this one, I'll put that in the description, thanks for reminding me!
mryupjup 5 Aug, 2016 @ 12:48pm 
Did you forget to add chaos chariot to mid game invasion and do you need the older mod or can you replace the old one with this one? I love you btw
Logliu 5 Aug, 2016 @ 11:11am 
Maybe Better AI recruitment and Army Comp, will try without that.
Rob_99 5 Aug, 2016 @ 7:11am 
Just did a campaign with this and was really excited but i think the mod has a big problem in that you can't actually reach imperium 9, i had every human territory conquered and was still only at imperium 7 at turn 105l. 7 is the max obtainable imperium in game. Maybe theres a way to set conditions for imperium 8 and 9 by modding?
Rompa  [author] 5 Aug, 2016 @ 12:28am 
ah well thats not good! I keep checking it over but I can se no problems, are there any others mods that you are using that could edit the same script? I will have to test it out myself soon to see what happens.
Logliu 4 Aug, 2016 @ 12:44pm 
The second wave with the LL seems to be bugged. When they spawned they were not at war with me (WoC had been wiped right before their spawn and I had to war dec them) and the stacks didn't have the LL in them (clicked on them when the map zoomed to them). Additionally only 3 stacks were actually WoC, the rest being the Beastmen. Archaon also didn't spawn, the LL that appeared were the Tzeentch daemon, Sig and Kholek.

That said I nearly lost a walled town with a nice stack in it to two of theirs. Assuming the bugs are fixed (and probably buffing the chaos beastmen in a similar manner to WoC) this mod will be great for an actually dangerous invasion.
Rompa  [author] 4 Aug, 2016 @ 2:56am 
Thats really good to hear! Thanks for letting me know and enjoy the mod. let me know what it was like once you finish your campaign, please!
Logliu 3 Aug, 2016 @ 2:24pm 
Changed from the first modto this one just before the Chaos spawn and it seems to be working fine. Having a lot more fun with this version, Chaos actually has a chance to take win head on fights and sieges.
Rompa  [author] 2 Aug, 2016 @ 9:10pm 
ah awesome, sorry to anyone for the bug, and thanks agian for letting me know guys!
ezee101 2 Aug, 2016 @ 12:13pm 
Just started a new campaign and no signs of Chaos, so hopefully happy days :) Thanks buddy x
ezee101 2 Aug, 2016 @ 12:04pm 
I installed your mod 5pm (ish) UK time not last night but night before (I think), I'll restart my campaign and let you kno. Thanks :)