Total War: WARHAMMER

Total War: WARHAMMER

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Guv's Gor Great Weapons Herd unit
   
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Tags: mod, Units
File Size
Posted
Updated
48.695 KB
5 Aug, 2016 @ 2:25am
11 Aug, 2017 @ 10:26am
17 Change Notes ( view )
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Guv's Gor Great Weapons Herd unit

Description
Guvenoren again! A new unit for the Beastmen this time!

This unit was requested by a buddy of mine. Nothing much to say :) This unit might be nessecary or not for your rooster, either way here it is!

I present to you, Gor Herd (Great Weapons)!

My goal here is to make a viable unit for vanilla Warhammer as best as I can. This unit is as far as I've been playtesting, Viable. If not 100% balanced I will work on this so it's at least 99%!

Pro's and Con's:

Pros

+ A cheaper variant to Bestigors
+ recruited from barracks_3

Cons

- Just as squishy as regular Gors
- Not as high damage as Bestigors
- low melee defence

New here? Want to find more of my units and mods? Simply type Guv or Guvenoren in the searchbar at the Workshop or you can press here to go to my workshop right the way!


Please concider joining my Steam Group for complaints and requests!

Please do post a comment here if you find any errors!
*Rate and Favorite if you fancy this!*

( Unit card image: http://vignette2.wikia.nocookie.net/warhammerfb/images/c/cf/Beastmen_Gors.png/revision/latest?cb=20160129022555)
26 Comments
Guvenoren  [author] 16 Jul, 2017 @ 4:20am 
Changes to unit, check changelog for more info!
Ведмiдь 27 Feb, 2017 @ 11:21pm 
Update:steamsad:
Guvenoren  [author] 18 Nov, 2016 @ 5:05pm 
oh, huh. I don't know why.
Xenos 18 Nov, 2016 @ 4:20pm 
It simply crashes at start.
Guvenoren  [author] 18 Nov, 2016 @ 4:05pm 
Could be he's assigned a unique mesh for each unit or something.
Guvenoren  [author] 18 Nov, 2016 @ 3:58pm 
Huh, haven't really tested. Like does it crash? Does the units not alter?
Xenos 18 Nov, 2016 @ 3:39pm 
For some reason, this is incompatible with the Beastmen Color Variation mod.
Guvenoren  [author] 10 Sep, 2016 @ 2:26am 
They are compatible with a lot of mods because I change very few things ;) And it's a custom unit, they fall outside of many mods.

I don't really set my mind too much on my mods because otherwise it would take way too much time and I have an aweful tendency to just give up on things when I get tired of it.
steelmidnight 9 Sep, 2016 @ 11:29pm 
You will get there. I have seen worse content creators trying to start. Your mods, right now, are blessed to be bug free as far as I have seen, flawlessly executed for a 1st timer, and compatible with ALOT of mods. Your humility is cool, but I think if you set yourself to the task, you could eventually become a top content creator for sure.
Guvenoren  [author] 9 Sep, 2016 @ 7:05am 
but I never recolored them :P and Yeah they would be Khorne berserkers but such as it is with the modding restrictions and such it seems that khorne berserkers are more related to the 40k version. People have been bitching for me to change the Unit card for my Chosen berserkers but alas, none would fit my vision of my berserkers. So I chose that :)

But well, I have to admit that I doubt I could add Khorne artifacts and marks on Beastmen. It is out of my league. I don't know how to model and retexture :P