Total War: WARHAMMER

Total War: WARHAMMER

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drazan's orcs pack
   
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Tags: mod, Units
File Size
Posted
Updated
306.028 KB
20 Aug, 2016 @ 1:21am
12 Sep, 2016 @ 8:58am
6 Change Notes ( view )

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drazan's orcs pack

In 1 collection by drazan
drazan's lore friendly unit mods
7 items
Description
Hello warhammer players and strategy gamers. I am a massive orcs and goblins fan so i decided to expand their unit rosters in a lore-friendly way. Stronger even, most of my units are present in the 8th edition tabletop which this game is based on.
There are 5 mod packs, each belonging to a species within the "greenskin society"
1. orcs
2. savage orcs
3. black orcs
4. night goblins
5. forest goblins
The reason why i changed from individual unit mods (that were allready on the steam workshop) to these species pack, is to save me alot of work. Packs are easier to expand, and to edit for me. The "benefit" you, as the subscriber, get is more units and everything new comes automatically without needing additional mods (aslong as the new units represent the species pack you have subscribed to)
As allready said, every unit is 100% lore friendly and most can even be found in the 8th edition tabletop.
If you like my work, feel free to give it a favourite/rating (helps spread it)
Thanks for reading this intro, now on to the actual pack info!

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This "orcs" pack currently holds 2 new units.

1. Orc Boyz (Spears)
In the 8th edition army book, on page 104 it states "the entire unit may take one of the following: spears, bows or additional hand weapons" Having spears as a weapon, i gave the Orc Boyz (Spears) a bonus to anti-large.
they can be recruited both in campaign and in custom battles/multiplayer.
they can be recruited in campaign from the tier 1 infantry barracks all the way to tier 4

2. Orc Boyz (Great Axe)
These are not in the army book, but it is quite common for Orcs to wield the large weapons. The bigger the weapon, the bigger the slaughter. They are the early tiers armour piercing unit untill later replaced with the elite Black Orcs.
they can be recruited both in campaign and in custom battles/multiplayer.
they can be recruited in campaign from the tier 1 infantry barracks all the way to tier 4


Statwise they are balanced (in my opinion) but if you may have a different opinion then i would be more then happy to hear it.
This also includes any possible bug/error or other issue you may find (i made these units with care, and tested them plenty of time before releasing them)

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my mods are free to use, and to re-use (i will even guide you how to edit tables to your perssonal taste if needed) credits, and donations however are allways welcome paypal.me/DrazanD
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enjoy, drazan
38 Comments
Albursine 25 Jun, 2017 @ 9:25pm 
An updated (as of 6/26/2017) compilation pack is available here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=884907492
Boonkie 28 Apr, 2017 @ 7:01pm 
Please update, causes CTD
WhiteDemon 26 Mar, 2017 @ 6:35pm 
i need these orcs please update :steamsad:
MrHavoc 5 Jan, 2017 @ 8:07am 
can you PLZ update this mod? i am looking for just this kinda of unit expansion for my orc playthroughs.
CuRbYnAtOr 29 Dec, 2016 @ 2:39pm 
Update?
[WTB] KingoftheWoods 29 Dec, 2016 @ 12:42am 
somebody plz update this
Arideer 1 Nov, 2016 @ 7:14pm 
I dont know how unit audio works but alot of your orc units seem to let off generic "grunts" instead of responses
drazan  [author] 1 Oct, 2016 @ 5:59am 
@Veni Vidi Vici i used the black orcs as a base to balance. black orcs have a low meelee attack, and a lower meelee defense. same is with the 2handed orc boys. you compare them to regular boys, and there is where you are wrong. regular ork boyz have very low armour (only 30) so the armour piercing damage of the great weapon boyz isn't as effective. if you put both versus armoured troops you will see that the great weapon version is much much better, as should be.
Veni 30 Sep, 2016 @ 2:28pm 
Your mods are the most balanced unit mods I have found for a modern TW game. That said, I think the two handed orcs need a little tweaking. They have a weaker weapon than the 1 handed orcs and they have a low atack boost compared to the massive defense skill drop. Maybe boost defense from 10 to 18, damage from 30 to 36, and drop the upkeep by 20%. They are weaker right now than the 1 handed orcs and the benefits would fall more in line with cost after the change.
Jur 30 Sep, 2016 @ 12:29pm 
Very good mods you have here, Greenskins are best :)