Age of Wonders III

Age of Wonders III

Not enough ratings
Good and Evil Mod
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
221.179 KB
29 Aug, 2016 @ 10:29am
13 Apr, 2017 @ 3:32pm
11 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Good and Evil Mod

In 1 collection by Franziskus
Good and Evil Mod Collection
6 items
Description
This mod is made to create more game detph by creating or extending several areas of tension like the alignment of the lord or advantages/disadvantages of the Hero classes.terrain etc.

CHANGES AND DOCUMENTATION
For a detailed documentation of the changes please have a look at the just updated

MANUAL OF CHANGES: https://1drv.ms/b/s!AL8Yfcb4giGYkxE

In the tome of wonders should everything be listed, too.

LANGUAGES:
Every language supported by vanilla

OPEN ISSUES:
- The DESCRIPTION OF THE ORC RACE AND THE HERO CLASSES (dreadnought, archdruid etc) IN THE TOME OF WONDERS still don't show the appropriate new additional properties. Therefore I state these CHANGES here:
ARCHDRUID: +40% Spirit and Shock protection / +40% Fire and Frost weakness
SORCERER: +40% Spirit and Shock protection /+20% Physical weakness +40% Blight weakness
DREADNOUGHT: +40% Fire and Frost protection / + 40% Spirit and Shock weakness
THEOCRAT: +40% Fire and Frost protection / + 20% physical weakness +40% Blight weakness
ROGUE: +20% physical protection +40% Blight protection / +40% Fire and Frost weakness
WARLORD: +20% physical protection +40% Blight protection / + 40% Spirit and Shock weakness
NECROMANCER: no changes

ORCS: Instead of "dislike blight" their cities now "dislike subterrain" and their units "dislike water/ subterrain water". In other words orcs dislike to live in caves or sail over the ocean.

Feedback would be appreciated.
24 Comments
Starkwolf 29 Jul, 2020 @ 3:19pm 
Able to view the manual without downloading now. Completely forgot about this mod, honestly. Think I will try it next time I play.
Sheph 29 Jul, 2020 @ 2:55pm 
This is a great idea. Can you release an exportable version that I can open and integrate with my other mod projects?
Franziskus  [author] 2 Dec, 2017 @ 12:46pm 
Oh - thanks for the info. I`'ll look if I can change it. Nevertheless if I think there was a time when you can open it online.
Starkwolf 2 Dec, 2017 @ 9:47am 
In short, I am referring to the OneDrive document. I would rather not download it to know the changes.
Starkwolf 2 Dec, 2017 @ 9:46am 
When I click on the link for the manual of change, I can't view the document online. I have to download it first. Something I would prefer to avoid if I am not sure whether I would use it or not, as it would be wasted space. Not a big deal, but a preferance.
Franziskus  [author] 2 Dec, 2017 @ 9:05am 
@starkwolf: Hi starkwolf, referin the preview I'm a little bit confused. What kind of preview does you mean? Since all changes of this mod are not grafical but referring the game mechanics a grafical preview would just looks like the vanilla game. A screenshot cannot show you that your wizard should avoid melee fights but your warrior not. Same is referring hidden animals in forests etc. However you can read all changes in the given manual of changes to get a rough image.
Starkwolf 2 Dec, 2017 @ 8:20am 
A preview without a requirement to download would be nice.
Franziskus  [author] 14 Apr, 2017 @ 6:29am 
Great! :steamhappy: Wish you a Happy Eastern.
Vaulgrm 13 Apr, 2017 @ 4:27pm 
Thnx m8 all good now
:steamhappy:
Franziskus  [author] 13 Apr, 2017 @ 3:53pm 
Okay, then please check on the "User Content" tab of the AOW3 Launcher if the Mod is actually activated. By the way I`ve just updated the mod.