Age of Wonders III

Age of Wonders III

Good and Evil Mod
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Update: 13 Apr, 2017 @ 3:32pm

Removed the "dedicated to evil" and "dedicated to good" property from dwarf, elf, orc and goblin units. Instead they get a new silver medal promotion (Good or Evil Slayer).
This change is only done because I didn't manage "to teach" the KI not to produce "dedicted to ..." units if they are not of the right alighnment for the leader.

Update: 16 Mar, 2017 @ 1:30pm

- Path of Life promotion changed
- all animals has forest concealment
- all sea creatures has water concealment
- manual updated

Update: 4 Nov, 2016 @ 11:42am

Update: 31 Oct, 2016 @ 12:30pm

Update: 16 Sep, 2016 @ 2:48pm

Update: 16 Sep, 2016 @ 1:43pm

Update: 8 Sep, 2016 @ 10:49am

- slight alignment justifications (happiness bonus/malus for being good/evil)
- goblin priest promotion issue fixed (swamp conceilment 2x in promotion line)
- balancing change (all priests was somewhat too powerful [in relation to normal T3 units and their costs]. So + 20% physical strength weakness added (which also stresses their main job to support)
- a few mod theme related alignment adjustments for indepent cities

Update: 3 Sep, 2016 @ 12:34pm

Balancing changes
- the orc priest gains the "path of decay" ability whith his bronze medal.
- ORC CITIES and UNITS don't dislike blight terrain any more.
- ORC CITIES now dislike subterrain
- ORC UNITS dislike water

Update: 2 Sep, 2016 @ 10:56am

Update: 1 Sep, 2016 @ 12:09pm

- Hero Class Changes added.
- Balance issue removed which occured because I missed that my general priest changes also changes the class dependend support units, too.