Age of Wonders III

Age of Wonders III

Good and Evil Mod
24 Comments
Starkwolf 29 Jul, 2020 @ 3:19pm 
Able to view the manual without downloading now. Completely forgot about this mod, honestly. Think I will try it next time I play.
Sheph 29 Jul, 2020 @ 2:55pm 
This is a great idea. Can you release an exportable version that I can open and integrate with my other mod projects?
Franziskus  [author] 2 Dec, 2017 @ 12:46pm 
Oh - thanks for the info. I`'ll look if I can change it. Nevertheless if I think there was a time when you can open it online.
Starkwolf 2 Dec, 2017 @ 9:47am 
In short, I am referring to the OneDrive document. I would rather not download it to know the changes.
Starkwolf 2 Dec, 2017 @ 9:46am 
When I click on the link for the manual of change, I can't view the document online. I have to download it first. Something I would prefer to avoid if I am not sure whether I would use it or not, as it would be wasted space. Not a big deal, but a preferance.
Franziskus  [author] 2 Dec, 2017 @ 9:05am 
@starkwolf: Hi starkwolf, referin the preview I'm a little bit confused. What kind of preview does you mean? Since all changes of this mod are not grafical but referring the game mechanics a grafical preview would just looks like the vanilla game. A screenshot cannot show you that your wizard should avoid melee fights but your warrior not. Same is referring hidden animals in forests etc. However you can read all changes in the given manual of changes to get a rough image.
Starkwolf 2 Dec, 2017 @ 8:20am 
A preview without a requirement to download would be nice.
Franziskus  [author] 14 Apr, 2017 @ 6:29am 
Great! :steamhappy: Wish you a Happy Eastern.
Vaulgrm 13 Apr, 2017 @ 4:27pm 
Thnx m8 all good now
:steamhappy:
Franziskus  [author] 13 Apr, 2017 @ 3:53pm 
Okay, then please check on the "User Content" tab of the AOW3 Launcher if the Mod is actually activated. By the way I`ve just updated the mod.
Vaulgrm 12 Apr, 2017 @ 4:22pm 
So it looks as if it hasnt been downloaded
Vaulgrm 12 Apr, 2017 @ 4:21pm 
Well it isnt showing any changes
Franziskus  [author] 12 Apr, 2017 @ 1:21pm 
@ Vaulgrm :Oh, that`s bad! And also strange. Could you tell me more precise what "I can not play" exactly means? Doesn't the mod package been downloaded or crashs the game when you start it or something else?
Vaulgrm 11 Apr, 2017 @ 3:29pm 
I should also mention that i have all expansions so that should not be the problem
Vaulgrm 11 Apr, 2017 @ 3:27pm 
I cant play the mod for some reason even though i am subscribed to it. It is the only mod im running and im not realy sure what i am supposed to be doing?
Franziskus  [author] 18 Nov, 2016 @ 2:42pm 
You are welcome! And if you have some ideas how it could be improved even more don't hesitate to tell me.
Warbeast 14 Nov, 2016 @ 5:14am 
Thanks for the reply. I really like the mod. I was hoping for something like this.
Franziskus  [author] 12 Nov, 2016 @ 2:47pm 
Hi Skulpile. I very assume that it still can happen that a good race AI attacks another good race for I haven't made any AI changes. The chance to attack highly depends from the relation. However, depending of better relations due to their alignment a declaration of war between two good races shouldn't happen as often as between two with an evil alignment. (This is something whih I want to change but I still don't know how I can create a relation bonus between good <-> good and evil <-> evil which would sharpen the front between the goods and the evils).
Warbeast 8 Nov, 2016 @ 6:48pm 
As far as the AI goes will a good race attack another good race? Like Human against elves or will they only attack evil races?
Franziskus  [author] 19 Oct, 2016 @ 3:25pm 
@gdwitt: Happy to here you like my mod. Also thankyou for your offer to make a compability mod. Here the list of the rpk-files where I made the changes of this mod:
UNITHALFLINGS.rpk, AOW_UNITPROPERTIES.RPK, RACELOGIC.RPK, AOW_UNITDWARFS.RPK, AOW_UNITELVES.RPK, AOW_UNITOR.RPK, AOW_GOBLINS.RPK, AOW_UNITHUMANS.RPK, AOW_DRACONIANS.RPK, AOW_UNITARCHONS.RPK, UNITFROSTLINGS.RPK, UNITTIGRANS.RPK, AOW_SPELLTEST.RPK, DIPLOMACY.RPK and FAIRIES.RPK
Sheph 18 Oct, 2016 @ 5:59am 
I like the mod. What's missing is the ability to integrate with other mods. Would you please list what packs you are using in this mod? I want to make a compatibility mod.
Franziskus  [author] 16 Sep, 2016 @ 2:05pm 
Okay, manual is puplished so I can think about v2.0 or an ADDon to this mod. So far as I can think by now a set of "Good and Evil" heroes and leaders would work well, wouldn`t it?
Franziskus  [author] 8 Sep, 2016 @ 1:46pm 
After I have now published v1.0 I will change the direction of my effort towards writing a more detailed manual because in my opinion you can only fully enjoy it if you have a full overview over the changes.
Franziskus  [author] 2 Sep, 2016 @ 11:19am 
I would be glad if someone could tell me how I could create an relation bonus good <-> good and evil <-> evil. :steamhappy: