Total War: WARHAMMER

Total War: WARHAMMER

Not enough ratings
Cord's Bretonnian Units
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
689.821 KB
3 Sep, 2016 @ 5:24am
6 Sep, 2016 @ 9:46am
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Cord's Bretonnian Units

Description
This is a little unit mod I made for a coop game with a friend of mine. It adds four advanced units for Bretonnia, which add some sense to the otherwise useless Barracks III and Siege Workshop II.
The goal of this mod is to complete the bretonnian army with fitting units, so that their advanced buildings aren't useless and they got a full unit roster - nothing more, nothing less.

Also includes a hero resize.


New units (look at the screenshots for the stats, taken at medium unit size):

Veteran Men-at-Arms
Basically a better version of the imperial swordsmen, recruitable at Barracks III.

Veteran Men-at-Arms (Mace)
Version of the Veteran Men-at-Arms with maces and smaller shields, trades melee attack and defence for armour-piercing damage. Recruitable at Barracks III with Smithy I.

Bowmen-at-Arms
Better bowmen, same damage etc. as Peasant Bowmen, but greater range (they are using longbows after all) and better close-combat abilities. Recruitable at Barracks II.

Field Trebuchet (Fire)
Like the normal Trebuchet, but with burning projectiles which cause much greater explosion damage and a little bit more reloading time. Recruitable at Siege Workshop II.

These aren't elite or overpowered units.
I know that the lorefriendly option for better bretonnian infantry would have been knights on foot, but I wanted to avoid that, because I personally just don't enjoy playing an high tier army with masses of hardcore knights as infantry. So I created the Veteran Men-at-Arms, who are harder than the normal Men-at-Arms and still useful in high tier battles, but not as elite as Chosen, Greatswords...
This way Bretonnia has some useful infantry on higher tiers, but still has to rely heavily on it's cavalry.


To play Bretonnia in the campaign you still need a mod that unlocks it.
This mod should be compatible with almost all unlocker mods, I recommend Lokerian's Bretonnia Continued: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=753973566

Have fun!
23 Comments
stofffe92 2 Aug, 2018 @ 4:20am 
Ahh! I see. That makes sense then.
Cord Hetzer  [author] 2 Aug, 2018 @ 2:56am 
Back then mace infantry was completely new with the introduction of the Flagellants and I wasn't even aware it existed as a category.
stofffe92 1 Aug, 2018 @ 6:22pm 
Also, when this mod was made and was still working, why did the Mace Men-at-Arms count as axe infantry? A bit strange when they should be mace infantry.
Evan 17 Mar, 2017 @ 5:21pm 
so this mod won't work without DLC?
Joe 14 Mar, 2017 @ 6:33am 
that fregin sucks balls
Alex the Great 12 Mar, 2017 @ 1:36pm 
D:
Aww man.
Cord Hetzer  [author] 12 Mar, 2017 @ 6:47am 
Sorry, somehow the Wood Elves update utterly broke the mod. I would have to build it again from the ground up - which I neither have the time nor motivation for. :(
Alex the Great 11 Mar, 2017 @ 9:58pm 
If anything is missing in the Bretonnian unit roster...it's this mod! Please update it! D,:
mikey.achilles 3 Mar, 2017 @ 5:38pm 
it looked good but it kept crashing my game when ever i went into battle with these units
Cord Hetzer  [author] 9 Jan, 2017 @ 9:28am 
I tried, but sadly it didn't work. But with the release of Bretonnia as a full playable faction in feburary this mod would be obsolete in a couple of weeks anyway.