Total War: WARHAMMER

Total War: WARHAMMER

Cord's Bretonnian Units
23 Comments
stofffe92 2 Aug, 2018 @ 4:20am 
Ahh! I see. That makes sense then.
Cord Hetzer  [author] 2 Aug, 2018 @ 2:56am 
Back then mace infantry was completely new with the introduction of the Flagellants and I wasn't even aware it existed as a category.
stofffe92 1 Aug, 2018 @ 6:22pm 
Also, when this mod was made and was still working, why did the Mace Men-at-Arms count as axe infantry? A bit strange when they should be mace infantry.
Evan 17 Mar, 2017 @ 5:21pm 
so this mod won't work without DLC?
Joe 14 Mar, 2017 @ 6:33am 
that fregin sucks balls
Alex the Great 12 Mar, 2017 @ 1:36pm 
D:
Aww man.
Cord Hetzer  [author] 12 Mar, 2017 @ 6:47am 
Sorry, somehow the Wood Elves update utterly broke the mod. I would have to build it again from the ground up - which I neither have the time nor motivation for. :(
Alex the Great 11 Mar, 2017 @ 9:58pm 
If anything is missing in the Bretonnian unit roster...it's this mod! Please update it! D,:
mikey.achilles 3 Mar, 2017 @ 5:38pm 
it looked good but it kept crashing my game when ever i went into battle with these units
Cord Hetzer  [author] 9 Jan, 2017 @ 9:28am 
I tried, but sadly it didn't work. But with the release of Bretonnia as a full playable faction in feburary this mod would be obsolete in a couple of weeks anyway.
BeekeeperShrew 9 Jan, 2017 @ 8:35am 
Do you think you could update this mod?
Panicandrun 10 Nov, 2016 @ 8:18am 
love the mod but why no spearmen
Uheldige Ulrik 9 Nov, 2016 @ 5:46am 
How do the unit cards look? I hope they look like the other unit cards from the original game does, because if they do, it feels and looks a lot better
Bellator 22 Oct, 2016 @ 6:59am 
No problem .thank you
Cord Hetzer  [author] 22 Oct, 2016 @ 5:48am 
I just tried to update the mod, sadly it seems to be incompatible with the new DLC/Patch. Since I don't own the new DLC myself it's not possible for me to look further into the issue.
But Bretonnia probably will be the free new playable faction that is to be released in december, so this mod would be obsolete in the near future anyway.

I'm sorry, but thanks to anyone who played this mod. :)
Bellator 21 Oct, 2016 @ 12:11pm 
update
Tom 15 Oct, 2016 @ 3:31pm 
This mod is lovely! I also didn't like having so many knights on the ground. This really helps my OCD :D
Cord Hetzer  [author] 5 Sep, 2016 @ 8:00am 
Updated the mod, compatibility with other mods should be greatly improved (thanks to Lokerian for showing me how to do it!).
Cord Hetzer  [author] 5 Sep, 2016 @ 3:17am 
@Xenos I will upload an update this evening or tomorrow, which will greatly increase compability, maybe that fixes your problem. If not, feel free to send me a link to the mod it's not compatible to and I'll look into it.

@DKG
If you have serious balancing concerns, please specify which unit and why. At least the Veteran-Men-at-Arms (with and without maces) I tested against various units of the same tier and I feel they are quite right for what they cost.
𝔹𝔼ℍ𝔼𝔸𝔻𝔼ℝ 5 Sep, 2016 @ 3:03am 
so powerful... nuff plz..;;;
Xenos 4 Sep, 2016 @ 2:12pm 
The mod is great, but sadly incompatible with fixes that let RoR gain experience in the campaign. You may want to look into that.
Cord Hetzer  [author] 3 Sep, 2016 @ 7:39am 
As stated and you can see in the screenshots, those are at medium unit size (60 men squads). A 120 men squad would have double of that (7800 for Veteran Men-at-Arms).
SNICKERS_TR 3 Sep, 2016 @ 7:35am 
good looking units but their hp :) u must be joking:) pls think about to higher health to 7k or 8k like their counters at other factions. 2900 hp i dont even download it sorry.