Total War: WARHAMMER

Total War: WARHAMMER

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Guv's Dwarf Great Beards unit
   
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Tags: mod, Units
File Size
Posted
Updated
34.377 KB
10 Sep, 2016 @ 7:13pm
11 Aug, 2017 @ 10:26am
15 Change Notes ( view )

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Guv's Dwarf Great Beards unit

Description
Hello! Guvenoren speaking. A new unit for the Dwarfs!

Ever felt like having a dwarf unit that really has an impact on the field? Felt like the Longbeards just don't quite cut it? Ever wondered what it's like for those really old grumblers who sit and brag about how the Greenskins were scarier back in the day?

I present to you, Great Beards!

My goal here is to make a viable unit for vanilla Warhammer as best as I can. I've been working with a buddy of mine to make this unit as balanced and fun as possible. I'd say 85%-90% balanced. Still needs some polishing.

[EDIT 07-15-17]: So, this has been a very rickety unit and while playing for hours, I often tried to avoid playing with this unit as the dwarfs. It wasn't balanced or healthy for the game. So, I made a complete rework for this unit. Heavy stat and gameplay changes, check changelogs for info.


Pro's and Con's:

Pros

+ Splash damage! Watch them fly away
+ High damage, Great versus infantry
+ Benefits from the "Royal Guard", "Tales of Many Wars" technology and "Griminr's Heirs" Lord skill.
+ Like Aspiring Champions, but better.
+ 1 unit of Greatbeards free as Garrison for Throne Hall of the High King

Cons

- slow like any other dwarf
- gets destroyed being focused, high damage magics and luminarks.
- 16 men per unit. There are few Great beards in the old world.
- requires Throne Hall of the High King + level 2 Smithy (Gromril Forge).
- expensive Recruitment (1100) and Upkeep (248), compared to the Aspiring champions.

New here? Want to find more of my units and mods? Simply type Guv or Guvenoren in the searchbar at the Workshop or you can press here to go to my workshop right the way!


Please concider joining my Steam Group for complaints and requests!

Please do post a comment here if you find any errors!
*Rate and Favorite if you fancy this!*

( Unit card image: http://i26.photobucket.com/albums/c140/edgarschippers/warhammer%20dwarfs/longbeards.png)
31 Comments
ClickiVids 12 Sep, 2017 @ 10:08pm 
Hey Guv, love the mod, another gem to add to your collection. Just a quick one, but would it be possible to make a version of this mod with 40 instead of 16?

All the best!
Guvenoren  [author] 15 Jul, 2017 @ 7:17am 
Major remake of this unit. Check change logs
Guvenoren  [author] 17 Apr, 2017 @ 5:55am 
@a defenceless schoolgirl I told you, no idea. Ask him instead of me :steamfacepalm:
Gift 12 Apr, 2017 @ 5:49am 
Xenos made your griffon knights available for Steel Faith Mod. How do I do it?
Guvenoren  [author] 12 Apr, 2017 @ 4:15am 
@Mega88 to be honest, it's not that op. Ranged high quality units will decimate these ones. I can understand your concern but I want this to be a high value unit late game. Trust me, it's not that op compared to chaos and so on.
Guvenoren  [author] 12 Apr, 2017 @ 4:13am 
Updated stat images.

@a defenceless schoolgirl no idea buddy.
Gift 10 Apr, 2017 @ 6:27pm 
Hello. Will this work with Steel Faith Overhaul? Thanks
KiyamaHarumi 16 Mar, 2017 @ 1:03am 
I like the mod because it's lore friendly! and makeup the late game units for dwarfs.
Shower Biscuit 5 Mar, 2017 @ 6:22am 
This unit is simply way too OP. Why not just make them similar as Aspiring Champions? They are the oldest living dwarfs in a hold, they are no longer that powerful, so they shouldn't hit that hard?

Why not reduce the unit size down to around 10. make them a shield and axe unit, keep the 120 armor but with a silver shield. give them defense charge against all and reduce the damage and just make them overall more tankier.

^Just a suggestion. I would love to use these units in campaign, but they're just way too overpowered.
James Stone 4 Mar, 2017 @ 1:52pm 
Any chance to make them recruitable from the Karak Eight Peaks unique building for Clan Angrund? These are really cool Dwarfs