Stellaris

Stellaris

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Colonizable Home System
   
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12.340 MB
1 Oct, 2016 @ 11:22pm
7 Dec, 2016 @ 10:15pm
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Colonizable Home System

Description
***Tested in 1.4***

It's time to take your first small steps off of your homeworld and colonize the planets your species have stared up at for so long.

  • This mods makes most of the planets in your home solar system colonizable.
  • The AI will also be able to do this (not Fallen Empires or crisis events).
  • Build Habitability Boosters on your newly-colonized worlds to make them more suitable to life.
  • Works with randomly-generated systems.
  • Should work with any given pre-scripted system, including modded ones.
  • Primitives that reach the space age will be allowed to colonize their home systems as well.
  • Once you unlock terraforming, transform your core worlds into planets not unlike your homeworld.

I recommend using Pre-FTL Players in conjunction with this mod.

Overrides the following vanilla files:
  • events/progess_events.txt

Popular Discussions View All (2)
3
10 Dec, 2016 @ 1:18pm
new version at 10.28
Bowwow
0
19 Dec, 2016 @ 9:20pm
when can this mod be updated
POWDEMONIC
111 Comments
Pode 8 Oct, 2017 @ 10:12am 
Just posted a 1.8 version as Colonizable Home Systems Revived
Pode 5 Oct, 2017 @ 7:43pm 
I've asked Echo again about taking over, and have gotten everything in the mod working and expanded to the new planet classes under 1.8 except the first colony event descriptions.
Pode 2 Oct, 2017 @ 7:37pm 
Testing integrating this with Primitive Players. It appears to be working fine as is under 1.8.1. I had to change the grace period for the initial shelters, but otherwise no issues in a brief test. Hab boosters boosted hab and pops stopped migrating once enough hab boosters were being worked.
isiarca 25 Aug, 2017 @ 6:53pm 
There's a mod that prevents pops from migrating due to habitability, called "Stay There!".
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=960538990

Shame about the habitability boosters, but until and unless that's fixed, "Stay There!" will make this mod usable.
Pietrooperv 23 Aug, 2017 @ 5:09am 
so basicly this mod makes all the barren planets in your system colonizable but as son as they are colonized all your pops migrate back to your homeworld because of habitability...so it dosnt really help at all.
CapitãoRolinho 18 Aug, 2017 @ 2:08am 
Instead of giving habitability the boosters are giving happiness
The_Silver_Nuke 2 Aug, 2017 @ 10:30am 
I'm having the same problem. The habitability boosters aren't working and my pops are getting dislocated. Mars has 20% base habitability and I have three boosters running, but it still says that it is at 20% even when moving pops off and back onto the boosters it stays the same.
Tetragrade 30 Jul, 2017 @ 5:47am 
I just tried using this mod, and my pops got force migrated away as soon as they finished the colony. Also the habitability boosters don't work.
Oya 15 Jul, 2017 @ 4:37am 
Is this mod stil playable as of the current version? It's been working fine for me, other than all my pops slowly dying off on the other planets in my system due to low habitability. Building the hab boosters doesn't seem to help at all either.
tyriael_soban 13 Jun, 2017 @ 12:22pm 
Also noticed that from time to time, pops randomly vanish from planets when they finish a growth cycle, or build new buildings.