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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=960538990
Shame about the habitability boosters, but until and unless that's fixed, "Stay There!" will make this mod usable.
Anybody know any alternatives for 1.5?
But yeah, besides the AI being stupid i really enjoy this mod!
For example:
* There is contaminated ice on Mars. On colonising, add a tile blocker that requires a science vessel in orbit. An anomaly allows you to find ways to extract and purify the water - turning the tile into a food tile.
* Similarly, tile blockers that represent potential mineral, energy sources, surprise or nothing.
* Surprise events: finding bacteria with a special property for Biology research or storm events for physics research on certain tiles.
Over time the planet can go from barren to useful in about the same amount of time it takes to discover FTL drives, give or take. This creates a whole new level of discovery and entertainment till you have FTL. It's also more representative of what any space-faring race would do.
++: Easy access for sublight players.
+: No tile blockers.
+: Makes it harder for enemies to conquer your home system.
+: More spaceports in the planet section of the outliner, making construction easier.
-: No tile resources (apart from any carried down from the orbital tile).
-: At least one tile must be occupied by a habitability booster or a rebellion will occur.
--: Doesn't push out borders as much as a colony in a new system.
Also, what other mods were you using? Were the other planets all gas giants (if so, that's intended behavior)?